{"id":105355,"date":"2019-12-11T22:00:00","date_gmt":"2019-12-11T22:00:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/355565"},"modified":"2019-12-11T22:00:00","modified_gmt":"2019-12-11T22:00:00","slug":"get-a-job-hades-dev-supergiant-games-is-looking-for-an-engine-programmer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/11\/get-a-job-hades-dev-supergiant-games-is-looking-for-an-engine-programmer\/","title":{"rendered":"Get a job: Hades dev Supergiant Games is looking for an Engine Programmer"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location: San Francisco, California<\/strong><\/p>\n<p dir=\"ltr\">Supergiant Games, the independent studio behind Bastion, Transistor, Pyre, and Hades, is seeking a talented generalist software engineer to port, extend, optimize, and maintain Hades and our proprietary code base across a variety of platforms. Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.<\/p>\n<p dir=\"ltr\"><strong>Requirements:<\/strong><\/p>\n<ul>\n<li>2- or 4-year college Computer Science or Engineering degree or equivalent work experience<\/li>\n<li>Credit on at least one commercial game project<\/li>\n<li>Experience certifying and shipping a console or mobile game<\/li>\n<li>Experience with multi-threading and rendering<\/li>\n<li>Fluent in C\/C++ and excellent math skills<\/li>\n<li>Strong written and verbal, technical and non-technical communication skills<\/li>\n<li>Local resident or willing to relocate to San Francisco area<\/li>\n<\/ul>\n<p><strong>Responsibilities:<\/strong><\/p>\n<ul>\n<li>Optimize our game engine for performance and compatibility with existing platforms<\/li>\n<li>Help port our game engine to new or emerging platforms<\/li>\n<li>Work with Quality Assurance to identify and fix performance, compatibility, and functional issues across different platforms<\/li>\n<li>Implement new engine features, pipeline improvements, and tools on future projects in collaboration with the development team<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>What we offer:<\/strong><\/p>\n<ul>\n<li>Work on a small, creative, high-performance team<\/li>\n<li>Help architect and implement the underlying technology of Supergiant\u2019s current and future titles<\/li>\n<li>Competitive compensation and medical benefits, including 401k<\/li>\n<\/ul>\n<p>Interested?&nbsp;<a href=\"https:\/\/jobs.gamasutra.com\/job\/engine-programmer-at-supergiant-games-san-francisco-california-34169\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location: San Francisco, California Supergiant Games, the independent studio behind Bastion, Transistor, Pyre, and Hades, is seeking a talented generalist software engineer to port, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":105356,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-105355","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105355","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=105355"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105355\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/105356"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=105355"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=105355"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=105355"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}