{"id":105297,"date":"2019-12-10T18:48:42","date_gmt":"2019-12-10T18:48:42","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=d8d0196f-59b5-42c9-9f8c-184df7c94462"},"modified":"2019-12-10T18:48:42","modified_gmt":"2019-12-10T18:48:42","slug":"autodesk-maya-2020-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/10\/autodesk-maya-2020-released\/","title":{"rendered":"Autodesk Maya 2020 Released"},"content":{"rendered":"<p>Autodesk have just released their annual update to Maya, Maya 2020.&nbsp; Detailed release notes are currently unavailable so all we have to go off right now is the press release features:<\/p>\n<blockquote>\n<p><strong>Maya 2020 highlights include: <\/strong><\/p>\n<p><strong>&#8212; Over 60 animation features and updates<\/strong> to the graph editor and time slider.<\/p>\n<p><strong>&#8212; Cached Playback: <\/strong>Experience faster animation playback and more predictable results with new preview modes, layered dynamics caching, and more efficient caching of image planes.<\/p>\n<p><strong>&#8212; Animation bookmarks: <\/strong>Mark, organize, and navigate through specific events in time and frame playback ranges.<\/p>\n<p><strong>&#8212; Arnold GPU: <\/strong>Access Arnold 6 for production rendering on the CPU and GPU. <\/p>\n<p><strong>&#8212; Bifrost for Maya: <\/strong>Significant performance improvements, Cached Playback support, and new MPM cloth constraints bring even more power to the visual programming environment.<\/p>\n<p><strong>&#8212; Viewport improvements: <\/strong>Interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors. <\/p>\n<p><strong>&#8212; Modeling enhancements: <\/strong>Spend more time modeling and less time cleaning up your models, with new Remesh and Retopologize features. <\/p>\n<p><strong>&#8212; Rigging improvements: <\/strong>Simplify rig and character TD work<strong> <\/strong>with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.<\/p>\n<\/blockquote>\n<p>While not currently updated, you will eventually be able to download a 30 day trial of <a href=\"https:\/\/www.autodesk.ca\/en\/products\/maya\/free-trial-dts\">Maya 2020 here<\/a>.&nbsp; Additionally Autodesk have released a short 4min feature video for Maya 2020 <a href=\"https:\/\/www.youtube.com\/watch?v=TCkOS4F51MI\">available here<\/a>.&nbsp; You can learn more about this release in the <a href=\"https:\/\/www.youtube.com\/watch?v=hv45OPTnewg\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=hv45OPTnewg&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/Art.aspx\">Art<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/3D\" rel=\"tag\">3D<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Applications\" rel=\"tag\">Applications<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Autodesk have just released their annual update to Maya, Maya 2020.&nbsp; Detailed release notes are currently unavailable so all we have to go off right now is the press release features: Maya 2020 highlights include: &#8212; Over 60 animation features and updates to the graph editor and time slider. &#8212; Cached Playback: Experience faster animation [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[74,72],"class_list":["post-105297","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-art","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105297","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=105297"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105297\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=105297"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=105297"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=105297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}