{"id":105242,"date":"2019-12-10T01:00:00","date_gmt":"2019-12-10T01:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/12\/rare_devs_forgot_to_remove_realistic_shotgun_from_donkey_kong_64_before_showing_miyamoto"},"modified":"2019-12-10T01:00:00","modified_gmt":"2019-12-10T01:00:00","slug":"rare-devs-forgot-to-remove-realistic-shotgun-from-donkey-kong-64-before-showing-miyamoto","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/10\/rare-devs-forgot-to-remove-realistic-shotgun-from-donkey-kong-64-before-showing-miyamoto\/","title":{"rendered":"Rare Devs Forgot To Remove &#8220;Realistic Shotgun&#8221; From Donkey Kong 64 Before Showing Miyamoto"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/205572f40701e\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/205572f40701e\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Donkey Kong 64\" href=\"http:\/\/images.nintendolife.com\/205572f40701e\/donkey-kong-64.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/205572f40701e\/donkey-kong-64.900x.jpg\" alt=\"Donkey Kong 64\"><\/a><\/figure>\n<p>Last month, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/donkey_kong_64\">Donkey Kong 64<\/a><\/strong> turned 20 years old. Since then, the development team behind the game has been doing the press rounds to celebrate the anniversary.<\/p>\n<p>During a recent interview with Games Radar, one of the creative leads George Andreas recalled a horrifying moment when Rare was showing the game to Shigeru Miyamoto, Satoru Iwata and Howard Lincoln (Nintendo of America chairman) at its new studio, and Donkey Kong pulled out a &#8220;realistic&#8221; looking shotgun.<\/p>\n<blockquote>\n<p>We switched on the game, they saw the rap, and then I started running around as DK. I swung on some vines, collected bananas, and they were beginning to really smile. And then I pressed the button to pull out the gun. It wasn&#8217;t a textured gun that you might expect but a realistic shotgun with bullets flying out and with horrifying sound effects.<\/p>\n<\/blockquote>\n<p>Andreas said he &#8220;completely forgot&#8221; it was in there. Miyamoto wasn&#8217;t impressed and took out some paper and came up with what became known as the coconut gun:<\/p>\n<blockquote>\n<p>You get so used to things being in development, even if it is a placeholder, and I completely forgot that it was in there. I&#8217;m shooting beavers, turned to my side, and see this look of horror on Miyamoto&#8217;s face! Then he smiled and, taking some paper and a pencil, drew a coconut gun in front of us. It had leaves on it and he handed it to me. I looked at it and said &#8216;Oh yeah, that&#8217;s cool, we&#8217;ll put that in&#8217; and the coconut gun was put in after that.<\/p>\n<\/blockquote>\n<p>As out of place as the shotgun probably looked, cute and furry animals wielding weapons were standard in Rare&#8217;s 2001 release, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/conkers_bad_fur_day\">Conker&#8217;s Bad Fur Day<\/a><\/strong>.<\/p>\n<p>So, there you have it \u2013 Miyamoto designed the coconut gun in DK64. If you haven&#8217;t read through it already, be sure to check out the <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/11\/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap\">Nintendo Life feature<\/a> celebrating 20 years of Donkey Kong 64.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last month, Donkey Kong 64 turned 20 years old. Since then, the development team behind the game has been doing the press rounds to celebrate the anniversary. During a recent interview with Games Radar, one of the creative leads George Andreas recalled a horrifying moment when Rare was showing the game to Shigeru Miyamoto, Satoru [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-105242","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105242","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=105242"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105242\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=105242"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=105242"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=105242"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}