{"id":105118,"date":"2019-12-06T20:16:00","date_gmt":"2019-12-06T20:16:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/355317"},"modified":"2019-12-06T20:16:00","modified_gmt":"2019-12-06T20:16:00","slug":"video-rares-classic-postmortem-of-goldeneye-007-for-the-n64","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/06\/video-rares-classic-postmortem-of-goldeneye-007-for-the-n64\/","title":{"rendered":"Video: Rare&#8217;s classic postmortem of GoldenEye 007 for the N64"},"content":{"rendered":"<p>In this 2012 GDC Europe Talk, Martin Hollis shares how his team created <em>GoldenEye 007<\/em>, the biggest Nintendo 64 release that wasn&#8217;t a <em>Mario&nbsp;<\/em>game.&nbsp;<\/p>\n<p>It was an illuminating look at how a game that started as a Virtua Cop-style on-rails project became an influential first-person shooter that paved the way for similar games (like&nbsp;<em>Halo&nbsp;<\/em>and&nbsp;<em>Call of Duty<\/em>) to succeed on consoles.<\/p>\n<p>The information and anecdotes Hollis shared were fascinating, so if you never saw it (or just want to refresh your memory) know that this classic&nbsp;<em>GoldenEye&nbsp;<\/em>postmortem is now&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=R1aznQvqMQw\">free to watch&nbsp;<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=Z1Fx18cppZk\">on<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=I1yBJD4yRss\">&nbsp;the official GDC YouTube channel<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=R1aznQvqMQw\">!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn&#8217;t a Mario&nbsp;game.&nbsp; It was an illuminating look at how a game that started as a Virtua Cop-style on-rails project became an influential first-person shooter that paved the way for similar games (like&nbsp;Halo&nbsp;and&nbsp;Call of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":105119,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-105118","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=105118"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105118\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/105119"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=105118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=105118"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=105118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}