{"id":104985,"date":"2019-12-05T21:40:00","date_gmt":"2019-12-05T21:40:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/355252"},"modified":"2019-12-05T21:40:00","modified_gmt":"2019-12-05T21:40:00","slug":"riot-games-opens-publishing-label-for-league-of-legends-games-from-other-devs","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/05\/riot-games-opens-publishing-label-for-league-of-legends-games-from-other-devs\/","title":{"rendered":"Riot Games opens publishing label for League of Legends games from other devs"},"content":{"rendered":"<p>Riot Games is building on its own internal efforts to crank out more games in the <em>League of Legends<\/em> universe by starting up a new publishing label that encourages smaller studios to do the same.<\/p>\n<p>That new publishing arm <a href=\"https:\/\/riotforgegames.com\/\">Riot Forge<\/a> is set to be headed up by Riot Labs head&nbsp;Leanne Loombe and, <a href=\"https:\/\/www.theverge.com\/2019\/12\/5\/20993328\/riot-forge-publishing-label-league-of-legends-games\">as she tells The Verge<\/a>, wants external development teams to bring their own style and feel to the world, characters, and stories Riot has built up through a decade of its free-to-play MOBA <em>League of Legends<\/em>.<\/p>\n<p>While Riot itself will ultimately help developers it partners with navigate those years of<em> League of Legends<\/em> lore for their own creations, the company plans to function as a watchful publisher and not as a hands-on development partner, largely leaving devs \u201cthe freedom to make their own stylistic and gameplay decisions,\u201d in Loombe\u2019s words.<\/p>\n<p>Riot Games was, for the longest time, a single-game studio seemingly focused primarily on keeping<em> League of Legends<\/em> alive and well. That changed this October when Riot all at <a href=\"https:\/\/www.gamasutra.com\/view\/news\/352345\/Riot_will_use_League_of_Legends_as_springboard_for_deluge_of_new_games.php\">once announced several games<\/a> across multiple platforms and genres, some of which are still known only by codenames.<\/p>\n<p>While the company&nbsp;has now done its part to make<em> League of Legends <\/em>a more robust franchise, Loombe tells The Verge that the publishing arm is Riot\u2019s way of further expanding the property into genres and business models it itself isn\u2019t familiar with.<\/p>\n<p>\u201cMaking live service, competitive games requires a certain skillset which Riot is an expert in,\u201d Loombe says. \u201cThose types of games are fundamentally different to the completable games that Riot Forge is focused on. Riot doesn\u2019t have a ton of traditional experience making completable games, so we\u2019re working with studios who do have that experience and unique style to bring a new look to&nbsp;<em>League of Legends<\/em>.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Riot Games is building on its own internal efforts to crank out more games in the League of Legends universe by starting up a new publishing label that encourages smaller studios to do the same. That new publishing arm Riot Forge is set to be headed up by Riot Labs head&nbsp;Leanne Loombe and, as she [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":104986,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-104985","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104985","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=104985"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104985\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/104986"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=104985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=104985"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=104985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}