{"id":10482,"date":"2018-01-17T00:54:00","date_gmt":"2018-01-17T00:54:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/313142"},"modified":"2018-01-17T00:54:00","modified_gmt":"2018-01-17T00:54:00","slug":"video-the-community-management-behind-assassins-creed-brotherhood","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/17\/video-the-community-management-behind-assassins-creed-brotherhood\/","title":{"rendered":"Video: The community management behind Assassin&#8217;s Creed: Brotherhood"},"content":{"rendered":"<p>Reaching out and fostering a positive relationship with a community of players has been made easier with the help of social media, but it can often feel impersonal. How can a community manager navigate online spaces to create a unique, working relationship with their community? Ubisoft&#8217;s\u00a0Gabe Graziani\u00a0recommends turning to the unconventional.\u00a0<\/p>\n<p>In this 2015 GDC session,\u00a0Graziani examines how traditionally counterintuitive practices can help developers define and nurture a passionate community.<\/p>\n<p>The\u00a0talk goes over the ways Graziani\u00a0initially interacted with fans during his time working on <em>Assassin&#8217;s Creed: Brotherhood<\/em>, like taking questions players posted to\u00a0Ubisoft&#8217;s social channels and answering them for a\u00a0Q&amp;A video which was uploaded\u00a0to YouTube. &#8220;They key thing for these is that we were constantly refining our approach,&#8221; explains Graziani. &#8220;We wanted to know from our community how we could service them the best.&#8221;\u00a0<\/p>\n<p>Community managers interested to see if these counterintuitive practices could work for their projects can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=nTga5dhVT7E\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><strong><em>.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reaching out and fostering a positive relationship with a community of players has been made easier with the help of social media, but it can often feel impersonal. How can a community manager navigate online spaces to create a unique, working relationship with their community? Ubisoft&#8217;s\u00a0Gabe Graziani\u00a0recommends turning to the unconventional.\u00a0 In this 2015 GDC [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":10483,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-10482","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/10482","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=10482"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/10482\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/10483"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=10482"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=10482"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=10482"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}