{"id":104744,"date":"2019-11-26T17:03:00","date_gmt":"2019-11-26T17:03:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/354760"},"modified":"2019-11-26T17:03:00","modified_gmt":"2019-11-26T17:03:00","slug":"see-how-controls-ashtray-maze-was-made-at-the-gdc-2020-summits","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/26\/see-how-controls-ashtray-maze-was-made-at-the-gdc-2020-summits\/","title":{"rendered":"See how Control&#8217;s Ashtray Maze was made at the GDC 2020 Summits!"},"content":{"rendered":"<p>Hey there game makers! The end of the year is nearly here, but GDC 2020 organizers are still working hard to line up a fantastic array of things to see and do at this premier game industry conference.<\/p>\n<p>This week the <a href=\"https:\/\/schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-24-gdc20\">GDC 2020 Session Scheduler<\/a> has been updated with a smorgasbord of sessions planned for the GDC 2020 Summits, those&nbsp;curated deep dives into specific pre-determined topics which all take place the Monday and Tuesday of GDC week.<\/p>\n<p>For example, as part of the Level Design Summit at GDC 2020 Remedy&#8217;s&nbsp;Anne-Marie Gronroos&nbsp;will present&nbsp;<a href=\"https:\/\/schedule.gdconf.com\/session\/level-design-summit-designing-the-ashtray-maze-in-control\/872262?_mc=blog_x_gama_le_x_gdcsf_x_x-24-gdc20\">Designing the Ashtray Maze in &#8216;<em>Control<\/em>&#8216;<\/a>, a rare opportunity to get an inside look at the making of one of this year&#8217;s most remarkable in-game sequences.<\/p>\n<p>The Ashtray Maze in <em>Control <\/em>is a shifting, interdimensional maze, which the player blasts through with the help of a cassette player, In her talk Gronroos aims to walk you through its design process, the constraints of creating a musical sequence, how to gain flexibility through modularity, fast prototyping of heavily animated environments, and making the most linear section of the game feel both disorienting yet intuitive.&nbsp;<\/p>\n<p>You won&#8217;t want to miss it, especially if you have any interest in level design or Remedy&#8217;s approach to production. Find more details on this talk and many others in the (ever-growing) GDC 2020 session schedule, which now includes loads of intriguing talks across a number of GDC&#8217;s 20+ Summits.<\/p>\n<p>And just as a quick reminder for you GDC veterans, this year all GDC content previously&nbsp;known as Summits,&nbsp;Tutorials, Bootcamps,&nbsp;and Dev Days&nbsp;will be categorized as Summits, to simplify and streamline your GDC planning process.&nbsp;<\/p>\n<p>By the same token, all GDC content that was previously branded &#8220;Main Conference&#8221; (encompassing six discipline tracks and the Advocacy track) is now known as &#8220;Core Concepts&#8221;, to clarify and emphasize the essential nature of these talks.<\/p>\n<p>Next year&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-24-gdc20\">GDC 2020<\/a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you&#8217;ll want to take a look at the (ever-growing)&nbsp;<a href=\"https:\/\/schedule.gdconf.com?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-24-gdc20\">session schedule<\/a> and your&nbsp;<a href=\"http:\/\/www.gdconf.com\/attend\/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-24-gdc20\">GDC&nbsp;pass options<\/a>&nbsp;&#8212; register early to get the best price!<\/p>\n<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show&#8217;s&nbsp;<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gama_le_x_gdcsf_x_x-24-gdc20\">official website<\/a>, or subscribe to regular updates via&nbsp;<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,&nbsp;<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or&nbsp;<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey there game makers! The end of the year is nearly here, but GDC 2020 organizers are still working hard to line up a fantastic array of things to see and do at this premier game industry conference. This week the GDC 2020 Session Scheduler has been updated with a smorgasbord of sessions planned for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":104745,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-104744","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104744","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=104744"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104744\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/104745"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=104744"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=104744"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=104744"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}