{"id":104633,"date":"2019-11-29T16:44:00","date_gmt":"2019-11-29T16:44:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/354938"},"modified":"2019-11-29T16:44:00","modified_gmt":"2019-11-29T16:44:00","slug":"xbox-boss-we-want-to-deliver-a-new-first-party-game-every-three-or-four-months","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/29\/xbox-boss-we-want-to-deliver-a-new-first-party-game-every-three-or-four-months\/","title":{"rendered":"Xbox boss: We want to deliver a new first-party game &#8216;every three or four months&#8217;"},"content":{"rendered":"<p>Microsoft has spent the past 18 months very publicly adding to its roster of first-party studios with a spate of high-profile acquisitions, and now Xbox Game&nbsp;Studios chief Matt Booty has outlined how they\u2019ll be put to use.&nbsp;<\/p>\n<p>When asked about consumer demand for more first-party titles <a href=\"https:\/\/www.gamesradar.com\/uk\/xbox-game-studios-matt-booty-interview-project-scarlett\/\">during a recent interview with GamesRadar<\/a>, Booty said Xbox owners will (hopefully) be able to look forward to a new game every three to four months in 2020.&nbsp;<\/p>\n<p>&#8220;We feel really good heading into 2020. We&#8217;ve got a goal of being able to deliver a [first-party] game, roughly, every three to four months,&#8221; he commented. &#8220;We have a little bit of work to do to get there. It&#8217;ll be lumpy, but we\u2019re closer than we were. And so we feel really good going into 2020 &#8212;&nbsp;and the run-up to <a href=\"https:\/\/www.gamasutra.com\/view\/news\/344358\/Xbox_One_successor_Project_Scarlett_slated_for_Holiday_2020.php\">Project Scarlett<\/a> &#8212;&nbsp;with our content line-up.&#8221;<\/p>\n<p>It\u2019s an ambitious target, but Microsoft obviously feels it has the resources to deliver the goods. The company now has 15 studios working under the Xbox Game Studios banner, including a number of&nbsp;recent additions like <a href=\"https:\/\/www.gamasutra.com\/view\/news\/344349\/Microsoft_acquires_Double_Fine_Productions.php\">Double Fine<\/a>, <a href=\"https:\/\/www.gamasutra.com\/view\/news\/330417\/Obsidian_inXile_acquired_by_Microsoft_Studios.php\">Obsidian<\/a>, <a href=\"https:\/\/www.gamasutra.com\/view\/news\/319704\/Microsoft_adds_five_game_studios_to_firstparty_stable.php\">Ninja Theory, and Playground Games<\/a>.&nbsp;<\/p>\n<p>Although Booty was eager to talk up Xbox\u2019s growing first-party offering, he also dismissed the notion that the company has shifted away from third-party content.&nbsp;<\/p>\n<p>&#8220;I don&#8217;t think there&#8217;s been a shift &#8212;&nbsp;no one, at least in Redmond, would say: &#8216;Oh, we&#8217;ve shifted from third-party over to first-party.&#8217; Sarah Bond, who leads our third-party team, is out there day in and day out working with our third-party partners,&#8221; he explained.<\/p>\n<p>&#8220;If you were to sit in a meeting back at Redmond, I think you would hear an equal amount of talk about first-party, third-party, and <a href=\"https:\/\/www.gamasutra.com\/cdn-cgi\/l\/email-protection\" class=\"__cf_email__\" data-cfemail=\"b6fff2f6eed4d9ce98\">[email&nbsp;protected]<\/a> We take that altogether as our content stream. I think it\u2019s just that, lately, we felt a little more proud about talking about what we\u2019ve got going on with first-party.&#8221;<\/p>\n<p>You can hear more from Booty by <a href=\"https:\/\/www.gamesradar.com\/uk\/xbox-game-studios-matt-booty-interview-project-scarlett\/\">checking out the full interview over at GamesRadar.<\/a> It\u2019s well worth a read.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft has spent the past 18 months very publicly adding to its roster of first-party studios with a spate of high-profile acquisitions, and now Xbox Game&nbsp;Studios chief Matt Booty has outlined how they\u2019ll be put to use.&nbsp; When asked about consumer demand for more first-party titles during a recent interview with GamesRadar, Booty said Xbox [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":104634,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-104633","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104633","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=104633"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104633\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/104634"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=104633"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=104633"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=104633"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}