{"id":104631,"date":"2019-11-29T17:57:00","date_gmt":"2019-11-29T17:57:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/354914"},"modified":"2019-11-29T17:57:00","modified_gmt":"2019-11-29T17:57:00","slug":"learn-how-rockstar-breathed-life-into-the-wildlife-of-red-dead-redemption-2-at-gdc","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/29\/learn-how-rockstar-breathed-life-into-the-wildlife-of-red-dead-redemption-2-at-gdc\/","title":{"rendered":"Learn how Rockstar breathed life into the wildlife of Red Dead Redemption 2 at GDC"},"content":{"rendered":"<p>The illusion of a living, breathing world full of wildlife was key to the open-world design of <em>Red Dead Redemption 2<\/em>, and at the 2020 <a href=\"http:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-26-gdc20\">Game Developers Conference<\/a> you&#8217;ll have a rare chance to see how the team at Rockstar pulled it off.<\/p>\n<p>In a special&nbsp;<a href=\"https:\/\/www.gdconf.com\/conference\/game-visual-arts?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">Visual Arts track<\/a> talk titled &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/breathing-life-into-the-wild-west-animating-the-animals-of-red-dead-redemption-2\/868982?_mc=blog_x_gama_le_x_gdcsf_x_x-26-gdc20\">Breathing Life into the Wild West: Animating the Animals of &#8216;<em>Red Dead Redemption 2<\/em>&#8216;<\/a>&#8221; animation director Alex O&#8217;Dwyer will reveal how the virtual ecosystem of <em>Red Dead Redemption 2<\/em> was planned, conceived and delivered.<\/p>\n<p>Expect a behind-the-scenes look that traces the evolution of <em>Red Dead Redemption 2<\/em>&#8216;s animals and systems from those in <em>Grand Theft Auto V<\/em>, with loads of practical insights into Rockstar&#8217;s production methods, technical solutions (including animal mo-cap&nbsp;anecdotes you&#8217;re sure to enjoy)&nbsp;and gameplay decisions.&nbsp; Don&#8217;t skip it!<\/p>\n<p><em><strong><a href=\"https:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-26-gdc20\">Register now for GDC 2020<\/a><\/strong><\/em><\/p>\n<p>Next year&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-26-gdc20\">GDC 2020<\/a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you&#8217;ll want to take a look at the (ever-expanding) <a href=\"https:\/\/schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">session schedule<\/a> and your&nbsp;<a href=\"http:\/\/www.gdconf.com\/attend\/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">GDC&nbsp;pass options<\/a>&nbsp;&#8212;&nbsp;register early to lock in the best price!<\/p>\n<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The illusion of a living, breathing world full of wildlife was key to the open-world design of Red Dead Redemption 2, and at the 2020 Game Developers Conference you&#8217;ll have a rare chance to see how the team at Rockstar pulled it off. In a special&nbsp;Visual Arts track talk titled &#8220;Breathing Life into the Wild [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":104632,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-104631","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104631","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=104631"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104631\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/104632"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=104631"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=104631"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=104631"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}