{"id":104107,"date":"2019-11-13T21:53:21","date_gmt":"2019-11-13T21:53:21","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2019\/11\/13\/how-to-create-a-computer-screen-in-cinema-4d-part-1\/"},"modified":"2019-11-13T21:53:21","modified_gmt":"2019-11-13T21:53:21","slug":"how-to-create-a-computer-screen-in-cinema-4d-part-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/13\/how-to-create-a-computer-screen-in-cinema-4d-part-1\/","title":{"rendered":"How to Create a Computer Screen in Cinema 4D: Part 1"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/final_image\/850x588_iMacScreen.jpg\" alt=\"Final product image\" \/><!--googleoff: index--><figcaption>What You&#8217;ll Be Creating<\/figcaption><!--googleon: index--><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D Computer Screen model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In this, the first part of the two-part tutorial, I&#8217;ll show you:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the Computer Screen<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">1.<\/span>&nbsp;How to Import Reference Images<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the&nbsp;<strong>middle mouse button<\/strong>&nbsp;to click anywhere on the viewport. This displays all four views. From there, use the&nbsp;<strong>middle mouse button<\/strong>&nbsp;to select the&nbsp;<strong>Right&nbsp;<\/strong>view.<\/p>\n<p><img decoding=\"async\" alt=\"Four camera views\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-views.jpg\"><\/p>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Attributes&nbsp;<\/strong>tab select&nbsp;<strong>Mode &gt; View Settings.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"View settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-view-settings.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In&nbsp;<strong>Viewport [Right]&nbsp;<\/strong>select&nbsp;<strong><\/strong>the&nbsp;<strong>Back&nbsp;<\/strong>button and click on the button next to&nbsp;<strong>Image.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select background image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-ref-image.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Select the reference image from the&nbsp;<strong>finder<\/strong>&nbsp;and open it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Computer monitor background image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-ref.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Once the image is displayed in the background of the viewport, change the transparency of the image. This can sometimes make it easier to model from the reference image.<\/p>\n<p>Change the position and size of the reference image from here using&nbsp;<strong>Offset X, Offset Y, Size X&nbsp;<\/strong>and&nbsp;<strong>Size Y<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the transparency\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-opacity.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">2.<\/span>&nbsp;How to Model the Computer Screen<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the face computer screen, select the&nbsp;<strong>Cube&nbsp;<\/strong>object from the top menu bar. This spawns a cube in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a cube object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-create-cube.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the reference image of the computer screen in the&nbsp;<strong>Front View<\/strong>&nbsp;to help adjust the cube.&nbsp;<\/p>\n<p>Use the&nbsp;<strong>Scale Tool<\/strong>&nbsp;to make the shape of the cube match up with the shape of the computer screen in the image.<\/p>\n<p>Ensure that you use the other views (front, left, right, perspective etc) to check that the shape looks correct from every angle.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the size of the cube object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-cube-ref.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In the perspective view, use the <strong>Sc<\/strong><strong>ale Tool<\/strong> to increase or reduce the thickness of the shape so that it is close to the thickness of a computer screen.&nbsp;<\/p>\n<p>The&nbsp;<strong>Move Tool&nbsp;<\/strong>widget also allows you to adjust the the cube along different axis (x, y and z). Simply click on the small orange dots that are found next to each arrow and drag along the respective axis to edit the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Make the object thinner\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-scale-screen.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Select the&nbsp;<strong>Edge Selection Tool<\/strong>.&nbsp;Use the&nbsp;<strong>Edge Selection Tool&nbsp;<\/strong>to select all four corners of the object. The selected edges will be highlighted in orange.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the edge selection tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_edges.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Make sure to move around the object to select the opposite corners of the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the corner edges\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_corners.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>Once the edges have been selected, use the mouse to right click on the selected edges. In the menu that appears, find&nbsp;<strong>Bevel&nbsp;<\/strong>and select it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use the bevel tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_bevel.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>In the adjustment window (usually located in the bottom right of the screen), play around with the following:<\/p>\n<ul>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Fixed Distance<\/li>\n<li><strong>Offset:&nbsp;<\/strong>31cm<\/li>\n<li><strong>Subdivision:&nbsp;<\/strong>10<\/li>\n<li><strong>Depth:&nbsp;<\/strong>100%<\/li>\n<\/ul>\n<p>Feel free to adjust the sliders and values until you are satisfied with the object&#8217;s appearance.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the bevel settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer-bevel-settings.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>In the images below you can see how the edges are effected once the values have been changed. Increase the number of subdivisions to increase the smoothness of the corner.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Curve the corners\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_bevel_screen_corners.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>Use the reference image of the computer screen in your&nbsp;<strong>Front View<\/strong>&nbsp;to help adjust the cube. Use the&nbsp;<strong>Scale Tool<\/strong>&nbsp;to make the shape of the cube match up with the shape of the computer screen in the image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Compare with the background image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_bevel_corners_front.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">3.<\/span>&nbsp;How to Adjust the shape of the Monitor<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the&nbsp;<strong>Polygon Selection Tool&nbsp;<\/strong>to select the back of the object. Then use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>and click and drag from anywhere within the preview window to decrease the size of the polygon.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale back of the monitor\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_scale_face.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Next to each object you create you will find the&nbsp;<strong>Phong Tag.&nbsp;<\/strong>This is responsible for adjusting the smoothness of an object. You can adjust the angle limit to increase or decrease the smoothness of an object.&nbsp;<\/p>\n<p>However since we are going for a low poly look we don&#8217;t need this. So delete the&nbsp;<strong>Phong Tag&nbsp;<\/strong>to remove any smoothness in the model edges.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Delete phong tag\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_phong_tag.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Edge Selection Tool&nbsp;<\/strong>to select the front edges of the computer monitor. The select the&nbsp;<strong>Bevel Tool&nbsp;<\/strong>(you can access this by right clicking on the edges).<\/p>\n<p>In the adjustment window (usually located in the bottom right of the screen), play around with the following:<\/p>\n<ul>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Radial<\/li>\n<li><strong>Offset:&nbsp;<\/strong>8cm<\/li>\n<li><strong>Subdivision: <\/strong>0<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Bevel the front facing edges\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_bevel_edges.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">4.<\/span>&nbsp;Modify the Topology Using the Knife Tool<\/h2>\n<h3>Step 1<\/h3>\n<p>Once you are happy with the overall shape of the computer monitor we need to convert it into an object. This will allow us to make further edits such as topology.<\/p>\n<p>Make sure that the computer monitor is still selected and then go to&nbsp;<strong>Mesh &gt; Conversion &gt; Current State to Object<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Convert current state to object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_object_state.jpg\"><\/figure>\n<h3><strong>Step 2<\/strong><br \/><\/h3>\n<p>Right click on the object and select the&nbsp;<strong>Knife Tool&nbsp;<\/strong>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select knife tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_knife.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Knife Tool&nbsp;<\/strong>to create an edge near the bottom. You can use the tool to connect one side of the screen to the other.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Cut across the monitor\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_cut_across.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">5.<\/span> How to Create the Monitor Display<\/h2>\n<h3>Step 1<\/h3>\n<p>In the top menu bar select&nbsp;<strong><\/strong>the&nbsp;<strong>Cube&nbsp;<\/strong>to spawn a cube into the scene. Adjust the size of the cube so that it fits nicely within the previous monitor object.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create the monitor display\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_cube_screen.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">6.<\/span>&nbsp;Use the Bend Deformer to Create the Neck<\/h2>\n<h3>Step 1<\/h3>\n<p>In the top menu bar select&nbsp;<strong><\/strong>the&nbsp;<strong>Cube&nbsp;<\/strong>to spawn another cube into the scene and adjust the shape so that it forms a thin neck shape. You can adjust the object properties as follows:<\/p>\n<ul>\n<li><strong>Size X: <\/strong>200<\/li>\n<li><strong>Size Y: <\/strong>340<\/li>\n<li><strong>Size Z: <\/strong>30<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the cube\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_scale_neck.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In order to curve the neck we need to add some segments. In the adjustments window add enough segments to ensure that the curve will appear smooth (in this example I&#8217;ve used 50 Y segments).<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Add segments to the object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_segments_neck.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In order to create a suitable bend to the computer neck you will need to use the&nbsp;<strong>Bend Deformer.&nbsp;<\/strong>Select&nbsp;<strong><\/strong>the&nbsp;<strong>Bend&nbsp;<\/strong>button from the top menu bar.&nbsp;<\/p>\n<p>This spawns a bend deformer object in the list view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the bend deformer\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_bend.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>In the list view move the&nbsp;<strong>Bend Deformer&nbsp;<\/strong>into the neck object. This means that the deformer will affect and influence the cube object only.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply the bend deformer\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_bend_cube.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>With the&nbsp;<strong>Bend Deformer&nbsp;<\/strong>selected make sure that&nbsp;<strong>Fit to Parent&nbsp;<\/strong>has been ticked. The ensures that the deformer affects the whole neck.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select fit to parent\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_fit_to_parent.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>With the&nbsp;<strong>Bend Deformer&nbsp;<\/strong>still selected, go to the&nbsp;parameters box and play around with the&nbsp;<b>Strength<\/b>.&nbsp;<\/p>\n<p>In this tutorial I used the following settings:<\/p>\n<ul>\n<li><strong>Strength:&nbsp;<\/strong>150<\/li>\n<li><strong>Angle: <\/strong>-90<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Bend deformer settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_bend_stregnth.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Use a combination of the <strong>Move Tool <\/strong>and the&nbsp;<b>Rotation&nbsp;Tool&nbsp;<\/b>to place the neck in the correct position underneath the computer monitor.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move and rotate the neck\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_move_neck.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">7.<\/span> How to Model the Neck<\/h2>\n<h3>Step 1<\/h3>\n<p>Once you are happy with the placement of the neck we need to convert it into an object. This will collapse the object properties and will allow us to make further edits.<\/p>\n<p>Make sure that the neck is still selected and then go to&nbsp;<strong>Mesh &gt; Conversion &gt; Current State to Object<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Convert current state to object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_object_state.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Polygon Selection Tool&nbsp;<\/strong>to select the top of the neck. Then use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to extend the neck. This will help connect the neck to the computer monitor.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Extend the top of the neck\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_extrude.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">8.<\/span>&nbsp;Create the Base of the Computer Monitor<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the&nbsp;<strong>Polygon Selection Tool&nbsp;<\/strong>to select the bottom of the neck. Then use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to extend it. This will help create the base of the monitor.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Extend the base of the monitor\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_neck_extrude.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Move Tool <\/strong>to make sure that the neck is in the correct position underneath the computer monitor.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use move tool to position objects\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_neck_position.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Edge Selection&nbsp;<\/strong><strong>Tool&nbsp;<\/strong>to select the two front facing corners.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select base corners\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_select_neck_corners.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p><strong>Right-click<\/strong> on the corners and select the&nbsp;<strong>Bevel Tool<\/strong>.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the bevel tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_bevel.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Use the <strong>Bevel Tool&nbsp;<\/strong>to curve the corners of the base. In the edit window, you can change the settings to the following:<\/p>\n<ul>\n<li><strong>Bevel Mode:&nbsp;<\/strong>Chamfer<strong>&nbsp;<\/strong><\/li>\n<li><strong>Offset Mode:&nbsp;<\/strong>Fixed Distance<\/li>\n<li><strong>Offset:&nbsp;<\/strong>72 cm<\/li>\n<li><strong>Subdivision:&nbsp;<\/strong>30<\/li>\n<li><strong>Depth:&nbsp;<\/strong>100%<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Curve the base corners\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_bevel_neck_corners.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p><strong>Click<\/strong> on the small black arrow in the bottom right corner of the&nbsp;<strong>Bend Tool&nbsp;<\/strong>in the top menu bar. Then select <b>Taper&nbsp;<\/b>from the list.&nbsp;This creates a&nbsp;<strong><\/strong><strong>Taper<\/strong> tool in the list of objects on the right of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the taper tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/computer_taper.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Select the&nbsp;<strong>Taper<\/strong>&nbsp;tool and drag it into the&nbsp;<strong>Cube&nbsp;<\/strong>object. This will apply the Taper features to the cube which will enable some shape manipulation options.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply the taper tool to the base\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-taper.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>The&nbsp;<strong>Taper Tool<\/strong> only affects the area within the cage (this is visualised as a see through cube with purple lines as edges). Use the&nbsp;<strong>Rotate Tool&nbsp;<\/strong>to rotate the cage 90 degrees and move it down so that the base is within the cage area.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move the cage\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-taper-fit.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>Use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to reduce the cage size so that it only effects the base of the computer monitor.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Scale the cage to fit the base\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-taper-scale.jpg\"><\/figure>\n<h3>Step 10<\/h3>\n<p>With the&nbsp;<strong>Taper Tool&nbsp;<\/strong>selected, go to the adjustments menu and edit the settings to create a suitable base shape. If the shape is not deforming correctly, try flipping the cage or moving it to a different area. You can input the following:<\/p>\n<ul>\n<li><strong>Mode<\/strong>: Limited<\/li>\n<li><strong>Strength<\/strong>: -50%<\/li>\n<li><strong>Curvature<\/strong>: 0%<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the taper tool settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-taper-adjust.jpg\"><\/figure>\n<h2>Coming Next&#8230;<\/h2>\n<p>In the second part of the the tutorial series, I&#8217;ll show you how to:<\/p>\n<ul>\n<li>How to Create Coloured Materials<\/li>\n<li>How to Add Lighting to the Scene<\/li>\n<li>How to Render the Computer Monitor<\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final computer monitor model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/32847\/image\/monitor-final.jpg\"><\/figure>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/32847\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/32847\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/32847\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/32847\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D Computer Screen model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-104107","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104107","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=104107"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/104107\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=104107"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=104107"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=104107"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}