{"id":103956,"date":"2019-11-18T11:54:23","date_gmt":"2019-11-18T11:54:23","guid":{"rendered":"https:\/\/www.pockettactics.com\/articles\/path-of-exile-mobile\/"},"modified":"2019-11-18T11:54:23","modified_gmt":"2019-11-18T11:54:23","slug":"path-of-exile-is-coming-to-mobile","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/18\/path-of-exile-is-coming-to-mobile\/","title":{"rendered":"Path of Exile is coming to mobile"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/11\/path-of-exile-is-coming-to-mobile.png\" class=\"ff-og-image-inserted\"><\/div>\n<p>There is definitely a right way and a wrong way to announce a game. Not just mobile games &#8211; any game, really. The context of the game, and the events around the game is important. We won\u2019t rehash the exact hilarity around the <em>Diablo: Immortals<\/em> announcement last year, but that was definitely the \u2018wrong\u2019 way to announce a game (despite all reports indicating <em>Immortals<\/em> is quite good, for what it is).<\/p>\n<p>Last Friday, <em>Path of Exile<\/em> developer Grinding Gears Games announced a mobile version of their flagship title. In case you\u2019re not familiar with what that is (it\u2019s not one I\u2019ve played myself either) <em>Path of Exile<\/em> is a <em>Diablo-<\/em>like&nbsp;free-to-play Action RPG that was first released in PC in 2013, and was later brought to PS4 and Xbox One.&nbsp;<\/p>\n<p>It was (and still is) unusual because there is no in-game currency, instead there is a barter-like system that uses \u2018currency items\u2019 to pay for things. The business model also bases itself on so-called \u201cethical\u201d micro-transactions. Largely cosmetic-based, but here are certain late-game quality of life features (like automatic trading) and things like custom serves that are gated behind a paywall. Here\u2019s the video that announced that sequel:<\/p>\n<p>[youtube https:\/\/www.youtube.com\/watch?v=f_YjBTYHhug?controls=0]<\/p>\n<p>It\u2019s quite on the nose, and definitely a commentary on how Blizzard announced <em>Immortals<\/em>. <em>Path of Exile<\/em> itself is well known to have taken a lot of inspiration from <em>Diablo II<\/em>, so the comparison is an easy one to make. <em>Path of Exile Mobile<\/em> is also being made by GGG themselves, and not someone else, and the company seek to bring their same \u2018ethical\u2019 business mentality that they brought to the free-to-play Browser\/PC space in 2013 when <em>PoE<\/em> originally launched.<\/p>\n<p>You could argue that the strength of this announcement wouldn\u2019t have been as powerful had Blizzard not botched their own announcement, but then GGG also announced <em>Path of Exile 2<\/em>, AND continued support for <em>Path of Exile 1<\/em>, in the same stroke as announcing the mobile version.<\/p>\n<p>Although they do use the word <em>\u201cBull****\u201d<\/em> twice in the video when talking about mobile gaming. That\u2019s a little bit harsh.<\/p>\n<p><em>There was no release window or confirmed platforms given for&nbsp;Path of Exile&nbsp;Mobile, so we&#8217;ll keep you posted.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There is definitely a right way and a wrong way to announce a game. Not just mobile games &#8211; any game, really. The context of the game, and the events around the game is important. We won\u2019t rehash the exact hilarity around the Diablo: Immortals announcement last year, but that was definitely the \u2018wrong\u2019 way [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":103957,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"class_list":["post-103956","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103956","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=103956"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103956\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/103957"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=103956"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=103956"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=103956"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}