{"id":103888,"date":"2019-11-17T04:00:00","date_gmt":"2019-11-17T04:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/11\/video_digital_foundry_delivers_its_verdict_on_pokemon_sword_and_shield"},"modified":"2019-11-17T04:00:00","modified_gmt":"2019-11-17T04:00:00","slug":"video-digital-foundry-delivers-its-verdict-on-pokemon-sword-and-shield","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/17\/video-digital-foundry-delivers-its-verdict-on-pokemon-sword-and-shield\/","title":{"rendered":"Video: Digital Foundry Delivers Its Verdict On Pok\u00e9mon Sword And Shield"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/25f58369b6169\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/25f58369b6169\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/25f58369b6169\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=czXsJwfjps8?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>The mainline Pok\u00e9mon series has <em>finally<\/em> made the jump to high-definition, so how does it hold up in terms of visuals and performance? The tech experts over the Digital Foundry found <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_sword_and_shield\">Sword and Shield<\/a><\/strong> to be a bit of a mixed experience.<\/p>\n<p>The texturing is described as being on &#8220;the basic side&#8221; \u2013 with low-resolution texture mapping and there are various other issues here and there. The most glaring issue in this department, though, is apparently the character pop-in. While the draw distance in the game is generally fine, the characters have a very limited rendering range, meaning they appear out of nowhere at times.<\/p>\n<p>As for the Pok\u00e9mon designs and animations in Sword and Shield, compared to <strong><a href=\"http:\/\/www.nintendolife.com\/games\/3ds\/pokemon_sun_and_moon\">Sun &amp; Moon<\/a><\/strong>, the models are &#8220;surprisingly&#8221; close. The lighting and material work on pocket monsters in the Switch release is also &#8220;clearly a step up&#8221; according to DF.<\/p>\n<p>On the resolution front, Sword and Shield run at 1980&#215;1080 dynamic resolution in docked mode. More complex areas in the game filled with NPCs and Pok\u00e9mon will drop the resolution. The lowest figure DF recorded was 1536&#215;864 (just under 900p). In portable mode, the game runs at a dynamic 1280&#215;720 resolution and can go as low as 1024&#215;576 from time to time.<\/p>\n<p>The framerate for most parts in Shield and Sword is locked at 30fps, but the game can drop right down to 20fps during more intensive moments on-screen. Portable play is described as being &#8220;much the same&#8221; and holds up nicely. The performance on display here is said to be more on par with the previous <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_lets_go_pikachu_and_lets_go_eevee\">Let&#8217;s Go<\/a><\/strong> entries on Switch, rather than the older 3DS titles.<\/p>\n<p><em>Get the full analysis in the video above and tell us about your own experience with Sword and Shield so far.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[youtube https:\/\/www.youtube.com\/watch?v=czXsJwfjps8?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507] The mainline Pok\u00e9mon series has finally made the jump to high-definition, so how does it hold up in terms of visuals and performance? The tech experts over the Digital Foundry found Sword and Shield to be a bit of a mixed experience. The texturing is described as being on &#8220;the basic side&#8221; \u2013 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-103888","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103888","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=103888"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103888\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=103888"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=103888"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=103888"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}