{"id":103503,"date":"2019-11-11T20:49:00","date_gmt":"2019-11-11T20:49:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/353775"},"modified":"2019-11-11T20:49:00","modified_gmt":"2019-11-11T20:49:00","slug":"get-a-job-be-a-lighting-artist-at-insomniac-games","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/11\/get-a-job-be-a-lighting-artist-at-insomniac-games\/","title":{"rendered":"Get a job: Be a Lighting Artist at Insomniac Games"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location: Burbank, California<\/strong><\/p>\n<p>Insomniac Games is looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. They&#8217;ll also render physically based lighting data and design the lighting for cinematic sequences using real time lighting tools to good quality. Lighting Artists&nbsp;design the lighting for both static and dynamic objects for game levels, missions, and cinematics to a good level of polish. They can expect to prepare game levels and sequences for demos and trailers.<\/p>\n<p><strong>Essential Duties and Responsibilities include the following<\/strong>:<\/p>\n<ul>\n<li>Lights game levels, cinematic sequences, and trailers to a standard quality<\/li>\n<li>Sets up scene lights to match color keys and concept art, with a good understanding of lighting aesthetics<\/li>\n<li>Troubleshoots medium to large scale scene files and rendering issues<\/li>\n<li>Optimizes lighting data for memory and framerate<\/li>\n<li>Diagnoses, fixes bugs and verify the fixes for bugs<\/li>\n<li>Ability to create lighting sequences through visual scripting<\/li>\n<li>Creates and maintains probes for image-based lighting and reflections<\/li>\n<li>Creates and maintains post FX (fog, color correction, etc.)<\/li>\n<li>Works with lighting leads, principal and senior lighters to contribute to the lighting style of project<\/li>\n<li>Works closely with artists to make sure assets are properly set up for lighting<\/li>\n<li>Works closely with designers to ensure that the correct areas are emphasized for gameplay with a clear player path<\/li>\n<li>Stays informed about new developments in rendering, particularly with regard to realistic lighting and surfaces<\/li>\n<li>Other duties may be assigned<\/li>\n<\/ul>\n<p><strong>Education and\/or Experience:<\/strong><\/p>\n<ul>\n<li>Bachelor&#8217;s degree (B. A.) from four-year college or university; or two to four years related experience and\/or training; or equivalent combination of education and experience.<\/li>\n<\/ul>\n<p><strong>Please note<\/strong>&nbsp;&#8211; this role is a project hire and we anticipate it running, at least, through September 2020.<\/p>\n<p>Interested?&nbsp;<a href=\"https:\/\/jobs.gamasutra.com\/job\/lighting-artist-burbank-california-34157\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location: Burbank, California Insomniac Games is looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. They&#8217;ll also render physically [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":103504,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-103503","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103503","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=103503"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103503\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/103504"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=103503"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=103503"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=103503"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}