{"id":103459,"date":"2019-11-10T05:00:00","date_gmt":"2019-11-10T05:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/11\/new_super_luckys_tale_dev_open_to_a_sequel_still_has_some_unused_ideas"},"modified":"2019-11-10T05:00:00","modified_gmt":"2019-11-10T05:00:00","slug":"new-super-luckys-tale-dev-open-to-a-sequel-still-has-some-unused-ideas","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/10\/new-super-luckys-tale-dev-open-to-a-sequel-still-has-some-unused-ideas\/","title":{"rendered":"New Super Lucky&#8217;s Tale Dev Open To A Sequel, Still Has Some Unused Ideas"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/782a1c31fa327\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/782a1c31fa327\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/782a1c31fa327\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=GKLSE6bEFJ0?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>In the same Nintendo Life interview with the <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/new_super_luckys_tale\">New Super Lucky&#8217;s Tale<\/a><\/strong> development team, the game&#8217;s creative director Dan Hurd revealed Playful was open to the idea of a sequel and even had some unused ideas he would like to put to use one day:<\/p>\n<blockquote>\n<p>We even had some early prototypes where Lucky had like a companion character, there&#8217;s something I would still like to do there at some point, I think we got too complicated with it, but there&#8217;s a really cool opportunity for that if we go into like a sequel or something from this title and those are the types of things I immediately look to.<\/p>\n<\/blockquote>\n<p>If a follow-up game was to go ahead, according to Dan it would have to &#8220;shake-up&#8221; the experience by offering something fundamentally new, rather than an experience that was more of the same:<\/p>\n<blockquote>\n<p>How do we further refine the core of what we love about this, but really shake-up other pieces of that make it feel fresh and invigorating. I would probably like it a little less if it just didn&#8217;t add that much to the core experience, cause then why am I spending time with it &#8211; I want our players to really experience something fundamentally new by the inclusion of that, so that&#8217;s kind of the high bar we&#8217;ve set&#8230;for new moves or new characters, they kind of must add that breath of fresh air of the way you experience and approach the game.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>To hear more about the Playful&#8217;s new game and its experience developing for the Switch, be sure to view the full video above which goes for a whopping 18-minutes.<\/p>\n<p><em>Would you like to see Lucky&#8217;s charming 3D platform game receive a sequel in the future? Comment below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[youtube https:\/\/www.youtube.com\/watch?v=GKLSE6bEFJ0?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507] In the same Nintendo Life interview with the New Super Lucky&#8217;s Tale development team, the game&#8217;s creative director Dan Hurd revealed Playful was open to the idea of a sequel and even had some unused ideas he would like to put to use one day: We even had some early prototypes where Lucky [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-103459","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103459","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=103459"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103459\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=103459"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=103459"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=103459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}