{"id":103443,"date":"2019-11-08T17:05:00","date_gmt":"2019-11-08T17:05:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/353606"},"modified":"2019-11-08T17:05:00","modified_gmt":"2019-11-08T17:05:00","slug":"come-to-gdc-and-see-how-indivisibles-striking-art-style-was-achieved","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/08\/come-to-gdc-and-see-how-indivisibles-striking-art-style-was-achieved\/","title":{"rendered":"Come to GDC and see how Indivisible&#8217;s striking art style was achieved!"},"content":{"rendered":"<p>Lab Zero Games&#8217; recent action-RPG <em>Indivisible<\/em> features vibrant hand-drawn 2D characters adventuring across lush 3D environments, and at the 2020 <a href=\"http:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">Game Developers Conference<\/a> you&#8217;ll see exactly how it was made!<\/p>\n<p>That&#8217;s because GDC 2020 attendees will have the opportunity to see Lab Zero art director Mariel Cartwright present &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/the-art-of-indivisible-from-prototype-to-release-\/869564?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">The Art of &#8216;<em>Indivisible<\/em>&#8216;: From Prototype to Release<\/a>&#8220;, a <a href=\"https:\/\/www.gdconf.com\/conference\/game-visual-arts?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">Visual Arts track<\/a> talk offering a deep dive into how&nbsp;<em>Indivisible<\/em>&#8216;s unique look was achieved.<\/p>\n<p>Expect to walk away with a much better understanding of how <em>Indivisible<\/em>&#8216;s art style evolved from Lab Zero&#8217;s previous game <em>Skullgirls<\/em>, as well as what the studio learned about meshing 2D animated characters and 3D backgrounds, plus advice on applying these lessons to your own work!<\/p>\n<p><em><strong><a href=\"https:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">Register now for GDC 2020<\/a><\/strong><\/em><\/p>\n<p>Next year&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">GDC 2020<\/a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you&#8217;ll want to take a look at the (ever-expanding) <a href=\"https:\/\/schedule.gdconf.com?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">session schedule<\/a> and your&nbsp;<a href=\"http:\/\/www.gdconf.com\/attend\/passes.html?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">GDC&nbsp;pass options<\/a>&nbsp;&#8212;&nbsp;register early to lock in the best price!<\/p>\n<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-13-gdc20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lab Zero Games&#8217; recent action-RPG Indivisible features vibrant hand-drawn 2D characters adventuring across lush 3D environments, and at the 2020 Game Developers Conference you&#8217;ll see exactly how it was made! That&#8217;s because GDC 2020 attendees will have the opportunity to see Lab Zero art director Mariel Cartwright present &#8220;The Art of &#8216;Indivisible&#8216;: From Prototype to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":103444,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-103443","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103443","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=103443"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103443\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/103444"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=103443"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=103443"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=103443"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}