{"id":103391,"date":"2019-11-08T22:14:00","date_gmt":"2019-11-08T22:14:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/353675"},"modified":"2019-11-08T22:14:00","modified_gmt":"2019-11-08T22:14:00","slug":"video-how-to-make-your-game-more-metal","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/11\/08\/video-how-to-make-your-game-more-metal\/","title":{"rendered":"Video: How to make your game more metal"},"content":{"rendered":"<p>In this 2017 GDC talk, Dakota State University&#8217;s Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.<\/p>\n<p>This was a one-of-a-kind talk you should make time to watch, even if you have no interest in heavy metal, because Howard offers wry advice on everything from unleashing metal&#8217;s black soul into your narrative design to&nbsp;doom-soaked art direction and brutal (yet elegant) game mechanics.<\/p>\n<p>It was a remarkable session that you can now watch for yourself, completely free,&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=XH2FTItPd9k\">over on&nbsp;the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2017 GDC talk, Dakota State University&#8217;s Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling. This was a one-of-a-kind talk you should make time to watch, even if you have no interest in heavy metal, because Howard offers wry advice on everything from [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":103392,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-103391","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103391","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=103391"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/103391\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/103392"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=103391"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=103391"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=103391"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}