{"id":102873,"date":"2019-10-31T19:04:53","date_gmt":"2019-10-31T19:04:53","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=435033"},"modified":"2019-10-31T19:04:53","modified_gmt":"2019-10-31T19:04:53","slug":"microsoft-mixed-reality-capture-studios-create-holograms-to-educate-and-entertain","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/31\/microsoft-mixed-reality-capture-studios-create-holograms-to-educate-and-entertain\/","title":{"rendered":"Microsoft Mixed Reality Capture Studios create holograms to educate and entertain"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/11\/microsoft-mixed-reality-capture-studios-create-holograms-to-educate-and-entertain.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p><span>\u201cWe move the camera for you, versus you are the camera,\u201d Waskey says. \u201cIt\u2019s a very similar process to creating a video, but in the end, you\u2019re getting a hologram.\u201d<\/span><\/p>\n<p><span>The process brings in several cross-company initiatives and strengths. Most recently, they\u2019ve added Azure to the mix to boost the work.<\/span><\/p>\n<p><span>\u201cOne of the pieces of tech that really proves to be important is the way we compress and package the results,\u201d says Steve Sullivan, general manager of the Mixed Reality Capture Studio. \u201cSome other providers struggle with heavy files that are hard to get to consumers. But we can crunch it down to about the size of a video stream from Netflix. So basically, anywhere you can stream Netflix, you can stream our holograms. And that puts us onto phones, web, HoloLens and \u2013 you name it. We\u2019ve built players for every major device and platform, so if you\u2019re a creator or performer wanting to reach an audience, we can get you there.\u201d<\/span><\/p>\n<p><span>Azure is a new element, Sullivan says, that gives the company and its partners the advantage of better scale and broader reach. It allows them to process much more data, as they\u2019re able to rely on the cloud to process more content, more flexibly, than an on-site render farm. This also allows them to provide services to other capture providers who may already have their own infrastructure.<\/span><\/p>\n<p><span>\u201cEven those who capture with different technology can process their data in our Azure pipeline to leverage our compression and playback ecosystem, giving all creators more options,\u201d Sullivan says.<\/span><\/p>\n<p><span>And now, they\u2019re taking this technology on the road with two mobile stages, for more informal sessions. New as of this year, these packaged configurations are easier to deploy and able to take advantage of the cloud, versus huge on-premise computing. The mobile capture studios can have fewer cameras (64 instead of 106), are lighter in weight and built for portability.<\/span><\/p>\n<p><span>\u201cThis gives us the opportunity to go where the action is,\u201d says Waskey, pointing to events like the British Open, in which Dimension demonstrated golfers\u2019 swings.<\/span><\/p>\n<p><span>\u201cWhen we look at sports as a particular scenario, we\u2019ve generally seen it at a very flat angle. Golf is truly three-dimensional, there\u2019s an arc and plane that gets described, there\u2019s a full range of motion to hit the ball. Every golfer is subtly different in how they approach that task. One of our partners, Dimension, used a mobile stage and the power of Azure to process very fast huge amounts of data to show golfers\u2019 angles that are normally \u2018too dangerous to film.\u2019\u201d<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cWe move the camera for you, versus you are the camera,\u201d Waskey says. \u201cIt\u2019s a very similar process to creating a video, but in the end, you\u2019re getting a hologram.\u201d The process brings in several cross-company initiatives and strengths. Most recently, they\u2019ve added Azure to the mix to boost the work. \u201cOne of the pieces [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":102874,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[248,122],"class_list":["post-102873","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-mixed-reality","tag-story-labs"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102873","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=102873"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102873\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/102874"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=102873"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=102873"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=102873"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}