{"id":102780,"date":"2019-10-30T20:41:00","date_gmt":"2019-10-30T20:41:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/353130"},"modified":"2019-10-30T20:41:00","modified_gmt":"2019-10-30T20:41:00","slug":"video-qaing-the-open-world-of-guerrilla-games-horizon-zero-dawn","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/30\/video-qaing-the-open-world-of-guerrilla-games-horizon-zero-dawn\/","title":{"rendered":"Video: QAing the open world of Guerrilla Games&#8217; Horizon Zero Dawn"},"content":{"rendered":"<p>In this 2018 GDC session, Guerrilla Games&#8217; Ana Barbuta provides a retrospective of the victories and challenges faced when testing an ambitious open-world title like <em>Horizon Zero Dawn<\/em>.<\/p>\n<p>It&#8217;s a practical, insightful look at what unique obstacles come with testing and refining large virtual worlds, which are becoming more and more common in games. Barbuta also shared some fascinating details about&nbsp;the core elements and principles of Guerrilla&#8217;s approach to QA, with specifics relating to the people involved, early engagement, communication, trust, agility and collaboration, processes, risk management, test strategy, tools, telemetry and post-launch support.<\/p>\n<p>If you haven&#8217;t seen it yet, take advantage of the fact that you can now&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=m2kghtzFI9Q\">watch Barbuta&#8217;s&nbsp;for free&nbsp;<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=m2kghtzFI9Q\">via&nbsp;the official GDC YouTube channel<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=m2kghtzFI9Q\">!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2018 GDC session, Guerrilla Games&#8217; Ana Barbuta provides a retrospective of the victories and challenges faced when testing an ambitious open-world title like Horizon Zero Dawn. It&#8217;s a practical, insightful look at what unique obstacles come with testing and refining large virtual worlds, which are becoming more and more common in games. Barbuta [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":102781,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-102780","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102780","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=102780"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102780\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/102781"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=102780"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=102780"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=102780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}