{"id":102547,"date":"2019-10-26T14:47:01","date_gmt":"2019-10-26T14:47:01","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=4aa089eb-405a-42f5-9838-3929b709cd79"},"modified":"2019-10-26T14:47:01","modified_gmt":"2019-10-26T14:47:01","slug":"neoaxis-2019-3-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/26\/neoaxis-2019-3-released\/","title":{"rendered":"NeoAxis 2019.3 Released"},"content":{"rendered":"<p>NeoAxis 2019.3 was <a href=\"https:\/\/www.neoaxis.com\/news\/neoaxis_engine_2019_3_released\">just released<\/a>.&nbsp; NeoAxis is a free C# powered 3D game engine with an editor capable of targeting Windows and UWP platforms currently with more planned in the roadmap.&nbsp; The 2019.3 release brings several major new features such as a new terrain system and a built in 3D building for assembling geometry directly inside the game engine.<\/p>\n<p>Details from the <a href=\"https:\/\/www.neoaxis.com\/support\/changelog\">changelog<\/a>:<\/p>\n<blockquote>\n<ul>\n<li>API of the engine and the editor have been updated. Now they are considered complete. <\/li>\n<li>Terrain. <\/li>\n<li>Builder 3D. Fast level creation tools, 3D modeling tools, constructive solid geometry operations. <\/li>\n<li>Three ways to create objects in the scene are now available: Drag &amp; Drop, By Click, By Brush. <\/li>\n<li>Tools for creation a huge amount of objects. <\/li>\n<li>Surface component. A definition of surface type which contains material, set of meshes and other objects. Surfaces are used for painting and object creation by means brush. <\/li>\n<li>Group Of Objects component. An object in a scene designed to store and display a large number of similar objects. <\/li>\n<li>Decals. <\/li>\n<li>Material: Advanced blending. The ability to configure which channels to write to the G-Buffer. Used for decals. <\/li>\n<li>Per-object motion blur. <\/li>\n<li>Smooth LOD transition. <\/li>\n<li>Area component. Represents an area in space defined by the set of points. <\/li>\n<li>Layers in the scene. <\/li>\n<li>Package manager has been added. <\/li>\n<li>Support for creating a build for the target platform has been improved. Now scripts and engine add-ons are supported. The process of creating a build is simplified. The page about build in manual has been added. <\/li>\n<li>Build for Universal Windows Platform (UWP) has been improved. <\/li>\n<li>Engine DLL assemblies management has been improved. Now unnecessary assemblies are not loaded into the simulation, thereby reducing the load on garbage collector. <\/li>\n<li>C# Editor: Work with CS files has been improved. Now changes are synchronized between files. Now there are no invalid warning markers. <\/li>\n<li>C# Editor: The ability to customize the visibility of markers has been added. <\/li>\n<li>Occlusion query API has been added. <\/li>\n<li>Lens flares now use occlusion queries to detect visibility on the screen. <\/li>\n<li>Lens flares now appear and disappear smoothly. <\/li>\n<li>The ability to change video mode, fullscreen mode, vertical sync in the player app. <\/li>\n<li>Editor: Tool tips for events. <\/li>\n<li>Editor: Many small fixes. <\/li>\n<li>Material Editor: Access to TexCoord 2 and 3 from the shader editor. <\/li>\n<li>Material Editor: DitherBlending function. <\/li>\n<li>Objects Window: Search. <\/li>\n<li>Scene Editor: Select same objects in sphere area by mouse double click. <\/li>\n<li>Vignetting screen effect: Noise. <\/li>\n<li>Bug fix: Physics: No collision between soft bodies and rigid mesh shapes. <\/li>\n<li>Bug fix: Scene Editor: Unable to detach the object when it contains collision body. <\/li>\n<li>Bug fix: Screen Space Reflection effect fixed. <\/li>\n<\/ul>\n<\/blockquote>\n<p>You can learn more about the release and see NeoAxis in action in the <a href=\"https:\/\/youtu.be\/BcJBAuhPoyI\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=BcJBAuhPoyI&#038;w=480&#038;h=270]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/C%23\" rel=\"tag\">C#<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Engine\" rel=\"tag\">Engine<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>NeoAxis 2019.3 was just released.&nbsp; NeoAxis is a free C# powered 3D game engine with an editor capable of targeting Windows and UWP platforms currently with more planned in the roadmap.&nbsp; The 2019.3 release brings several major new features such as a new terrain system and a built in 3D building for assembling geometry directly [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-102547","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=102547"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102547\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=102547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=102547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=102547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}