{"id":102486,"date":"2019-10-25T19:38:00","date_gmt":"2019-10-25T19:38:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/352914"},"modified":"2019-10-25T19:38:00","modified_gmt":"2019-10-25T19:38:00","slug":"video-how-tequila-works-crafted-an-atmospheric-vr-murder-mystery","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/25\/video-how-tequila-works-crafted-an-atmospheric-vr-murder-mystery\/","title":{"rendered":"Video: How Tequila Works crafted an atmospheric VR murder mystery"},"content":{"rendered":"<p>In this 2017 GDC talk, Tequila Works&#8217; Jaime Gonzalez describes the artistic creative process behind the world of light and color in Tequila Works&#8217; approach to VR.<\/p>\n<p>He also offered attendees an inside look at how the studio approached creating a moody, atmospheric aesthetic for what would become its&nbsp;VR murder mystery&nbsp;<em>The Invisible Hours<\/em>. Deep looks at the development of complex VR games like this are still a rarity, and Gonzalez spiced it up with some useful bits of advice fellow game makers could apply in their own work.<\/p>\n<p>If you haven&#8217;t seen it yet, take advantage of the fact that it&#8217;s now completely free&nbsp;to <a href=\"https:\/\/www.youtube.com\/watch?v=Vo5jiylaiYs\">watch via&nbsp;the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2017 GDC talk, Tequila Works&#8217; Jaime Gonzalez describes the artistic creative process behind the world of light and color in Tequila Works&#8217; approach to VR. He also offered attendees an inside look at how the studio approached creating a moody, atmospheric aesthetic for what would become its&nbsp;VR murder mystery&nbsp;The Invisible Hours. Deep looks [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-102486","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102486","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=102486"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102486\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=102486"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=102486"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=102486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}