{"id":102433,"date":"2019-10-24T18:16:48","date_gmt":"2019-10-24T18:16:48","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=713cd5ce-47b5-425a-8b3d-acb54f75b42b"},"modified":"2019-10-24T18:16:48","modified_gmt":"2019-10-24T18:16:48","slug":"appgamekit-particle-editor-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/24\/appgamekit-particle-editor-released\/","title":{"rendered":"AppGameKit Particle Editor Released"},"content":{"rendered":"<p>The Game Creators have just released the <a href=\"https:\/\/www.appgamekit.com\/news\/post\/appgamekit-particle-editor-released\">AppGameKit Studio: Particle Editor<\/a>, which despite the name will work with both AppGameKit Classic and the newer AppGameKit Studio.&nbsp; It is a combination editor and runtime making creating and controlling particle systems for AGK a breeze.&nbsp; <\/p>\n<p>Key features include:<\/p>\n<blockquote>\n<ul>\n<li>Create effects with as little as 1,000 to 1 million particles <\/li>\n<li>Emitter types include box, circle, disc, filled sphere, spherical shell, line <\/li>\n<li>Burst emitters for explosions and sparks <\/li>\n<li>Particle type settings from size, colours, lifespan and more <\/li>\n<li>Animated image particle support <\/li>\n<li>Particle blend modes supported, opaque, alpha, additive <\/li>\n<li>Particle colouring controlled using gradients <\/li>\n<li>Particle orientation control <\/li>\n<li>Turbulence system <\/li>\n<li>Vector field controls, paint, push, attract, repel, swirl <\/li>\n<li>Function packed runtime code for your projects (Win, Mac &amp; Linux) <\/li>\n<li>Custom textures and gradients supported <\/li>\n<li>Reflector system used to bounce particles off floors and walls <\/li>\n<\/ul>\n<\/blockquote>\n<p>The Particle Editor is available as DLC with an MSRP of $30 USD.&nbsp; If you are interested in checking out AppGameKit Studio, be sure to check out our hands-on getting started tutorial series <a href=\"https:\/\/devga.me\/tutorials\/appgamekit\/\">available here<\/a> or check out the <a href=\"https:\/\/www.youtube.com\/watch?v=tSQH-30a7Bg\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=tSQH-30a7Bg&#038;w=877&#038;h=493]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Engine\" rel=\"tag\">Engine<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/2D\" rel=\"tag\">2D<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>The Game Creators have just released the AppGameKit Studio: Particle Editor, which despite the name will work with both AppGameKit Classic and the newer AppGameKit Studio.&nbsp; It is a combination editor and runtime making creating and controlling particle systems for AGK a breeze.&nbsp; Key features include: Create effects with as little as 1,000 to 1 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-102433","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102433","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=102433"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102433\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=102433"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=102433"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=102433"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}