{"id":102309,"date":"2019-10-22T15:00:00","date_gmt":"2019-10-22T15:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/reviews\/nintendo-switch\/zombieland_double_tap_-_road_trip"},"modified":"2019-10-22T15:00:00","modified_gmt":"2019-10-22T15:00:00","slug":"review-zombieland-double-tap-road-trip-undead-unfunny-and-unnecessary","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/22\/review-zombieland-double-tap-road-trip-undead-unfunny-and-unnecessary\/","title":{"rendered":"Review: Zombieland: Double Tap &#8211; Road Trip &#8211; Undead, Unfunny And Unnecessary"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/reviews\/nintendo-switch\/zombieland_double_tap_-_road_trip\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/reviews\/nintendo-switch\/zombieland_double_tap_-_road_trip\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id>\n<aside class=\"picture embed\"><a title=\"Zombieland: Double Tap - Road Trip Review - Screenshot 1 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/100409\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/100409\/900x.jpg\" alt=\"Zombieland: Double Tap - Road Trip Review - Screenshot 1 of 4\"><\/a><\/aside>\n<p>High Voltage Software\u2019s <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/zombieland_double_tap_-_road_trip\">Zombieland: Double Tap &#8211; Road Trip<\/a><\/strong> keeps alive the great video game tradition of absolutely terrible, overpriced movie tie-ins. With a campaign that clocks in at around about the two-hour mark, extremely basic twin-stick shooting action, bland graphics, inexplicably long loading times, rotten narrative segments that freeze the on-screen action at random points as you\u2019re trying to play <em>and<\/em> the excruciating decision to send players right back to the very start of a level when they die, what we have here is a shambling, lazy experience that costs upwards of thirty pounds on Nintendo Switch and, quite frankly, barely warrants a review <em>at all.<\/em><\/p>\n<p>But review it we must! Set between the events of the first and recently-released second <strong>Zombieland<\/strong> movies, the game sees you take control of one of the four main characters from the franchise \u2013 Columbus, Tallahassee, Wichita and Little Rock. All of these protagonists \u2013 apart from Abigail Breslin\u2019s character \u2013 are voiced by replacement actors in dismal little banter segments that bookend each of the ten levels that see you travel from the West to East coast of a zombie hellscape America. Not that you really <em>see<\/em> any hellscape; the game instead throws you into the most banal and derivative environs imaginable, tasking you with stuff like shooting a load of portaloos until they blow up, stealing a single twinkie from a supermarket and \u2013 over the course of two of its ten levels \u2013 escorting the <em>exact same<\/em> grandmother character around her neighbourhood as extremely dull enemy AI tries (and fails) to present any kind of a meaningful challenge.<\/p>\n<aside class=\"picture embed\"><a title=\"Zombieland: Double Tap - Road Trip Review - Screenshot 2 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/100410\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/100410\/900x.jpg\" alt=\"Zombieland: Double Tap - Road Trip Review - Screenshot 2 of 4\"><\/a><\/aside>\n<p>There is, in fact, practically zero challenge in this game on its default setting; the only time we perished was during a level set at a gas station where we had to hold down a button to retrieve fuel and were killed as we waited for a little bar to fill up and let us know we were done. This pitiful incident is how we discovered that, upon death, you return to the <em>very start<\/em> of the mission you\u2019re currently playing \u2013 they run around ten-to-fifteen minutes apiece \u2013 and get to re-sit your way through faux-Woody Harrelson having the absolute anti-craic with faux-Jesse Eisenberg as faux-Emma Stone and actual Abigail Breslin throw in the odd excruciating cheesy line of dialogue.<\/p>\n<p>In terms of gameplay, you\u2019ll spend your time grabbing guns from the badly-textured trunks of cars, milling around bland environments doing menial jobs and shooting hapless undead enemies until you\u2019re alerted that you\u2019ve completed the necessary task, at which point you\u2019ll be unceremoniously ripped from whatever you were doing and kicked back to an XP screen to allocate some points to your chosen character. These points do things like give you a bit more firepower (we didn\u2019t notice a difference if we&#8217;re honest) or beef up your character\u2019s special move. Oh, and those special moves, by the way, are just <em>bad<\/em>; Woody Harrelson spins around the screen windmilling things because the developers clearly decided they&#8217;d given up by this point and were content to just throw it in there and not think about it.<\/p>\n<aside class=\"picture embed\"><a title=\"Zombieland: Double Tap - Road Trip Review - Screenshot 3 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/100424\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/100424\/900x.jpg\" alt=\"Zombieland: Double Tap - Road Trip Review - Screenshot 3 of 4\"><\/a><\/aside>\n<p>Over the course of the game a handful of different zombie types are added to the mix in an attempt to conceal how terribly repetitive everything is, but the only ones we thought made any difference were the zippy little ninjas, simply because they were momentarily harder to hit as they approached. There\u2019s also an exploding fat zombie, a clown and a vomiting lady zombie, but we can\u2019t say we really noticed that they added any meaningful variety or tactical nuance to proceedings; they\u2019re just more crap to shoot your limp guns at.<\/p>\n<p>There are a bunch of boss encounters, each of which boils down to facing off against a larger zombie type whose distinguishing characteristic is that they\u2019re slightly more of a bullet sponge \u2013 oh, and one of them is a chef that throws flames at you, the <em>absolute<\/em> standout moment in the game \u2013 but they still present pretty much zero challenge. These boss types \u2013 except for the chef \u2013 are then mixed into the general zombie populous but have their longer kill-times reduced so that they die in the same number of shots as the rest of the enemies. In other words, they are <em>absolutely pointless<\/em> beyond looking a bit different.<\/p>\n<aside class=\"picture embed\"><a title=\"Zombieland: Double Tap - Road Trip Review - Screenshot 4 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/100421\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/100421\/900x.jpg\" alt=\"Zombieland: Double Tap - Road Trip Review - Screenshot 4 of 4\"><\/a><\/aside>\n<p>Alongside the campaign \u2013 which you can probably tell by now we weren\u2019t particularly fans of \u2013 there&#8217;s a four-player co-op and a horde mode, both of which we can\u2019t imagine anyone being enamoured with for any particularly worthwhile length of time as even the ten-minute campaign levels were a struggle to get through. There\u2019s just no energy or fun to be extracted from any aspect of the gameplay. Even the guns have zero feedback or feel to them; you can\u2019t even reload when you want to, taking away the one little strategic bit of control you might have had: ensuring your mag was topped up in moments of downtime.<\/p>\n<p>In terms of positives, well, it\u2019s a top-down twin-stick shooter and mechanically works well enough that you could potentially just turn your brain off and blow through the whole thing without being troubled and, maybe as a completely free-to-play game on your phone, you might even think it was a pleasing enough distraction to pass a journey. This Switch version works fine in both handheld and docked (although blowing it all up to TV-size does the bland visuals absolutely no favours whatsoever) and we didn&#8217;t experience any bugs on our playthrough. It also has characters from the movie in there \u2013 we\u2019re <em>really<\/em> struggling \u2013 and, if you love Zombieland then you get to\u2026 spend time with people who you love, we guess?<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>Zombieland: Double Tap &#8211; Road Trip is everything you\u2019ve come to expect from a lazy movie tie-in. Its gameplay is mechanically competent but it\u2019s bland beyond belief, short, cynical and lazy. It has the most tenuous of links to the actual film it portrays and is ultimately a very basic twin-stick shooter with a tired-looking Zombieland skin tossed carelessly on top \u2013 it also costs <em>far<\/em> more money than it has any right to. If this was a free mobile game you might get an hour or two of braindead time-wasting out of it, but as an almost full price console release, it\u2019s pretty much indefensible.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>High Voltage Software\u2019s Zombieland: Double Tap &#8211; Road Trip keeps alive the great video game tradition of absolutely terrible, overpriced movie tie-ins. With a campaign that clocks in at around about the two-hour mark, extremely basic twin-stick shooting action, bland graphics, inexplicably long loading times, rotten narrative segments that freeze the on-screen action at random [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-102309","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102309","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=102309"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102309\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=102309"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=102309"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=102309"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}