{"id":102292,"date":"2019-10-22T20:39:00","date_gmt":"2019-10-22T20:39:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/352680"},"modified":"2019-10-22T20:39:00","modified_gmt":"2019-10-22T20:39:00","slug":"get-a-job-sanzaru-games-is-hiring-environment-artists","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/22\/get-a-job-sanzaru-games-is-hiring-environment-artists\/","title":{"rendered":"Get a job: Sanzaru Games is hiring Environment Artists"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location: Dublin, California<\/strong><\/p>\n<p>As a World Architect or Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.<\/p>\n<p>&nbsp;<strong>Responsibilities:<\/strong><\/p>\n<ul>\n<li>Create worlds and stage scenery to set the tone and vision.<\/li>\n<li>Constructs 3d environments to include modeling, mapping, materials, lighting, VFX, atmospherics, collision, and gameplay related setups.<\/li>\n<li>Develop, experiment, and advance the environments by innovating new techniques.<\/li>\n<li>Manage all the assets and data associated with the environments.<\/li>\n<li>Thoroughly understand the art pipeline and integrates assets into the game.<\/li>\n<li>Thoroughly understand the hardware limitations and common techniques.<\/li>\n<li>Work directly with other artists, designers, and engineers to complete environments.<\/li>\n<\/ul>\n<p><strong>Experience\/Skills:<\/strong><\/p>\n<ul>\n<li>2+ years of industry experience working on different platforms.<\/li>\n<li>Working knowledge of Photoshop, Substance, Maya, and\/or other 3D software.<\/li>\n<li>Strong sense for architecture and natural scenery including form, color, and composition.<\/li>\n<li>Ability to manage and maintain entire world assets.<\/li>\n<li>Architectural background and\/or related field a big plus!<\/li>\n<li>Working knowledge of Unreal &amp; Unity a big plus!<\/li>\n<li>Ability to multi-task and adapt easily to change.<\/li>\n<li>Excellent verbal and written communication skills and ability to interact effectively.<\/li>\n<\/ul>\n<p>Interested?&nbsp;<a href=\"https:\/\/jobs.gamasutra.com\/job\/environment-artists-dublin-california-34084\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location: Dublin, California As a World Architect or Environment Artist, you will work directly with the game directors and discipline leads to help define [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":102293,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-102292","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102292","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=102292"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102292\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/102293"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=102292"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=102292"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=102292"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}