{"id":102187,"date":"2019-10-20T17:45:36","date_gmt":"2019-10-20T17:45:36","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=cbbb6faa-5e60-4e9e-8837-6f293367363d"},"modified":"2019-10-20T17:45:36","modified_gmt":"2019-10-20T17:45:36","slug":"aeriolod-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/20\/aeriolod-released\/","title":{"rendered":"Aeriolod Released"},"content":{"rendered":"<p>The creator of <a href=\"https:\/\/www.youtube.com\/watch?v=skUahv-6r-0\">MagicaVoxel<\/a> just released a new free interactive path renderer for heightmaps called <a href=\"https:\/\/ephtracy.github.io\/index.html?page=aerialod\">AerioLOD<\/a>.&nbsp; It is a very early version, labeled 0.0.0 and available for 32 and 64bit Windows machines.<\/p>\n<p>The very brief description <a href=\"https:\/\/ephtracy.github.io\/index.html?page=aerialod\">from the homepage<\/a>:<\/p>\n<blockquote>\n<p>An interactive path tracing renderer for height maps.<\/p>\n<ul>\n<li>support rendering height maps of size up to <kbd>16384^2<\/kbd>. <\/li>\n<li>support importing and exporting <kbd>8-bit<\/kbd> and <kbd>16-bit<\/kbd> png images. <\/li>\n<\/ul>\n<\/blockquote>\n<p>Current release notes:<\/p>\n<blockquote>\n<p>0.0.0 &#8211; 10\/19\/2019<\/p>\n<\/blockquote>\n<p>You can check out AerioLOD in action in the <a href=\"https:\/\/www.youtube.com\/watch?v=s0DXe3JQowA\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=s0DXe3JQowA&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Tools\" rel=\"tag\">Tools<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>The creator of MagicaVoxel just released a new free interactive path renderer for heightmaps called AerioLOD.&nbsp; It is a very early version, labeled 0.0.0 and available for 32 and 64bit Windows machines. The very brief description from the homepage: An interactive path tracing renderer for height maps. support rendering height maps of size up to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-102187","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102187","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=102187"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/102187\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=102187"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=102187"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=102187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}