{"id":101750,"date":"2019-10-13T14:13:37","date_gmt":"2019-10-13T14:13:37","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=55731f02-5c12-476f-a26c-f99931d958ef"},"modified":"2019-10-13T14:13:37","modified_gmt":"2019-10-13T14:13:37","slug":"hands-on-with-unigine-engine","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/13\/hands-on-with-unigine-engine\/","title":{"rendered":"Hands-On With Unigine Engine"},"content":{"rendered":"<p>The <a href=\"https:\/\/unigine.com\/en\/products\/engine\">Unigine Engine<\/a> has existed for well over a decade and has been used heavily in the engineering, military and scientific markets as well as powering several popular benchmarking applications.&nbsp; With the boom in indie game development and game engines, Unigine was rarely if ever used and most of that came down to it\u2019s pricing.&nbsp; Recently however, Unigine started offering cheaper monthly subscription options <a href=\"https:\/\/unigine.com\/en\/get-unigine\/request-free-trial?productId=tier1_evaluation\">as well as a 30 day trial<\/a>. <\/p>\n<p>Unigine is available for Linux and Windows using OpenGL and Direct3D and can target those platforms as well as many VR headsets including the VIVE and RIFT.&nbsp; Games are programmed using your choice of C++, C# and\/or their own UnigineScript language.&nbsp; Unigine also ships with a fully functioning editor and complete asset pipeline.<\/p>\n<p>In the following <a href=\"https:\/\/youtu.be\/VxedhnHwm0g\">video<\/a> we go hands-on with the Unigine game engine, taking a look at the coding experience, editor and ecosystem available.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=VxedhnHwm0g&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/3D\" rel=\"tag\">3D<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Engine\" rel=\"tag\">Engine<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>The Unigine Engine has existed for well over a decade and has been used heavily in the engineering, military and scientific markets as well as powering several popular benchmarking applications.&nbsp; With the boom in indie game development and game engines, Unigine was rarely if ever used and most of that came down to it\u2019s pricing.&nbsp; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-101750","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101750","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=101750"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101750\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=101750"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=101750"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=101750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}