{"id":101709,"date":"2019-10-12T14:22:01","date_gmt":"2019-10-12T14:22:01","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=720d568f-e1f7-40c1-83a6-3a19f3394ddd"},"modified":"2019-10-12T14:22:01","modified_gmt":"2019-10-12T14:22:01","slug":"phaser-3-20-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/12\/phaser-3-20-released\/","title":{"rendered":"Phaser 3.20 Released"},"content":{"rendered":"<p>Phaser 3.20 was released today.&nbsp; The open source 2D game framework gains a few new features including improved Spine support, a more consistent Pixel Art game mode configuration as well as support for video playback.&nbsp; Additionally the release contains several smaller new features, dozens of fixes and improvements.<\/p>\n<p>Phaser is available <a href=\"https:\/\/phaser.io\/\">on Phaser.io<\/a>, which also includes <a href=\"https:\/\/phaser.io\/learn\">excellent documentation<\/a> as well as over <a href=\"https:\/\/phaser.io\/examples\">1,700 code examples<\/a> to learn from.&nbsp; The Phaser project is open source under the MIT license and is <a href=\"https:\/\/github.com\/photonstorm\/phaser\">hosted on GitHub<\/a>.<\/p>\n<p>You can learn more about the 3.20 release on the Phaser Patreon page <a href=\"https:\/\/www.patreon.com\/posts\/30699425\">available here<\/a>.&nbsp; You can also learn more by watching the <a href=\"https:\/\/youtu.be\/v28kOI7ACSQ\">video<\/a> available below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=v28kOI7ACSQ&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Phaser\" rel=\"tag\">Phaser<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/HTML5\" rel=\"tag\">HTML5<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>Phaser 3.20 was released today.&nbsp; The open source 2D game framework gains a few new features including improved Spine support, a more consistent Pixel Art game mode configuration as well as support for video playback.&nbsp; Additionally the release contains several smaller new features, dozens of fixes and improvements. Phaser is available on Phaser.io, which also [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-101709","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101709","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=101709"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101709\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=101709"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=101709"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=101709"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}