{"id":101663,"date":"2019-10-11T17:30:00","date_gmt":"2019-10-11T17:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/10\/feature_pokemon_zelda_mario_metroid_nintendors_biggest_bugs_glitches_and_errors"},"modified":"2019-10-11T17:30:00","modified_gmt":"2019-10-11T17:30:00","slug":"feature-pokemon-zelda-mario-metroid-nintendos-biggest-bugs-glitches-and-errors","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/11\/feature-pokemon-zelda-mario-metroid-nintendos-biggest-bugs-glitches-and-errors\/","title":{"rendered":"Feature: Pok\u00e9mon, Zelda, Mario, Metroid&#8230; Nintendo\u2019s Biggest Bugs, Glitches And Errors"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/2832431f7ff01\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/2832431f7ff01\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"I AM ERROR, NOT AN ERROR\" href=\"http:\/\/images.nintendolife.com\/2832431f7ff01\/i-am-error-not-an-error.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/2832431f7ff01\/i-am-error-not-an-error.900x.jpg\" alt=\"I AM ERROR, NOT AN ERROR\"><\/a><\/figure>\n<p>Of all the developers putting out games today, Nintendo has possibly the best reputation for delivering rock-solid, glitch-free and glorious gaming experiences. The patented \u2018Nintendo polish\u2019 is something of a given when you fire up a first-party game &#8211; we expect an assuredly smooth, jank-less time where in games from &#8216;lesser&#8217; developers you might expect the odd freeze or hard crash. Hey, that\u2019s the Nintendo difference!<\/p>\n<p>The thing is, though, Nintendo-published games have had their fair share of game-breaking (if not game-ending) bugs over the years. We\u2019re not only talking about fun glitches people discover while poking around where they shouldn&#8217;t, or hardcore speedrun exploits mined through many hours of work picking at the seams of the game world and actively trying to \u2018break\u2019 the game. There are also plenty of bugs that can cause the average player serious problems if they stumble into them.<\/p>\n<p>In the grand scheme of the company\u2019s entire library, the examples below are a drop in the ocean, and game-ending issues are much less of an issue nowadays when things can simply be patched up the wazoo even once they\u2019re in the wild. In general Nintendo has the resources to plug a leak relatively rapidly once they\u2019re it\u2019s been identified, so you\u2019re rarely more than a few days from an update that will fix your issue.<\/p>\n<p>We took a look at comical localisation errors <a href=\"http:\/\/www.nintendolife.com\/news\/2012\/08\/feature_classic_gaming_typos_errors_and_translations\">many moons ago<\/a>, but here we&#8217;re concentrating (in the main) on technical hiccups that run the gamut from gleeful and fun to potentially game-ruining. Nintendo has done well to avoid the latter for the most part, but that\u2019s not to say it has a spotless record.<\/p>\n<p>Let\u2019s take a look at some of the whoopsies that have slipped through Nintendo\u2019s QA net over the years&#8230;<\/p>\n<h2><strong>Super Mario Bros. (Nintendo) \u2013 \u2018Minus World\u2019<\/strong><\/h2>\n<p>Let\u2019s start off with one of the most famous. While you\u2019re not likely to stumble on this, anyone can do it in most versions of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nes\/super_mario_bros\">Super Mario Bros.<\/a><\/strong> &#8211; even we managed it, as you can see below. Jumping while ducking and hitting the pipe just <em>so<\/em> at the end of World 1-2 will see you clip through the wall to the \u2018secret\u2019 warp pipe area you normally access by jumping on top of the ceiling a bit earlier on. Heading through the pipe will take you to <em>a whole new world<\/em> (cue the <strong>Aladdin<\/strong> music):<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">A whole new (minus) world! <a href=\"https:\/\/twitter.com\/hashtag\/NES?src=hash&amp;ref_src=twsrc%5Etfw\">#NES<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw\">#NintendoSwitch<\/a> <a href=\"https:\/\/t.co\/GQSnPjk6Ln\">pic.twitter.com\/GQSnPjk6Ln<\/a><\/span>\u2014 Gav (@dartmonkey) <a href=\"https:\/\/twitter.com\/dartmonkey\/status\/1182322977565593602?ref_src=twsrc%5Etfw\">October 10, 2019<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Labelled \u2018World -1\u2019, it\u2019s actually World 7-2 except with one significant difference: the pipe at the end returns you to the beginning of the stage without resetting the timer. Thus, you are trapped and forced to endure an inevitable, watery end.<\/p>\n<p>Hardly a game-ender, it\u2019s an obscure glitch very early in the game that you\u2019ve really got to seek out. We include it here for posterity and as a nod to <a href=\"https:\/\/www.youtube.com\/watch?v=5RGhUCP_eeU\">the multitude of glitches<\/a> the original Super Mario Bros. threw up. Even the best \u2019uns are riddled, you know.<\/p>\n<h2><strong>Metroid (Nintendo) \u2013 &#8216;ENGAGE RIDLEY&#8230;&#8217;<\/strong><\/h2>\n<p><em>Klaxon! Fruity language alert!<\/em><\/p>\n<p>The western versions of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nes\/metroid\">Metroid<\/a><\/strong> featured a passcode system rather than the save slots in the Japanese original. Upon dying the game spits out a code which you can use to return to the same area with all the gear you&#8217;ve collected to that point. Using it these days brings to mind the horror we still endure when entering Friend Codes on Nintendo systems, and it\u2019s no wonder gamers started playing around with the words they input.<\/p>\n<p>Each code consists of four sets of six-character spaces and there <a href=\"http:\/\/www.nintendolife.com\/news\/2017\/09\/random_metroid_and_justin_bailey_revisited_-_with_some_interesting_finds\">a variety of famous examples<\/a>. At some point \u2013 probably through sheer boredom \u2013 some gamer input the code \u2018ENGAGE RIDLEY MOTHER F****R\u2019 and, thanks to the way the pass codes are generated, this created a state with over 300 years on the clock and a variety of game-breaking outcomes. Entering it on the Switch Online version of the game results in an error message, as seen below:<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">As Jean-Luc Picard *probably* wouldn&#8217;t say, Engage Ridley&#8230; <a href=\"https:\/\/twitter.com\/hashtag\/NES?src=hash&amp;ref_src=twsrc%5Etfw\">#NES<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw\">#NintendoSwitch<\/a> <a href=\"https:\/\/t.co\/ntzSFOYS4f\">pic.twitter.com\/ntzSFOYS4f<\/a><\/span>\u2014 Gav (@dartmonkey) <a href=\"https:\/\/twitter.com\/dartmonkey\/status\/1182623745107623936?ref_src=twsrc%5Etfw\">October 11, 2019<\/a><\/p><\/blockquote>\n<\/aside>\n<p>This would seem harmless enough, although the 3DS Virtual Console version <a href=\"https:\/\/kotaku.com\/under-no-circumstances-should-you-use-this-dirty-passwo-5836433\">caused a system crash<\/a>. Reports of damage to original hardware are unsubstantiated, although the idea of Ridley reading your filthy code and raising an eyebrow before short circuiting your NES amuses us. Ridley is nothing if not a refined pterodactyl-dragon thing and he refuses to countenance foul language. Quite right, too.<\/p>\n<h2><strong>Pok\u00e9mon Red &amp; Blue (Game Freak) \u2013 \u2018MISSINGNO\u2019<\/strong><\/h2>\n<p>Another legendary glitch (well, famous enough to have <a href=\"https:\/\/en.wikipedia.org\/wiki\/MissingNo.\">its own Wikipedia entry<\/a>), the exact reason for its existence is far less interesting than the wonder it stirred in Pok\u00e9trainers the world over when it was discovered. A secret Pok\u00e9mon? One that can cause glitches and \u2013 as Nintendo warned \u2013 even had the power to wipe your game save?<\/p>\n<p>The genius of MISSINGNO (short for \u2018Missing Number\u2019) is how a glitch created by the way the game\u2019s random battle system works fed into the mystery of the game itself. You had Mew as the enigmatic 151st monster, so fans rationalised that a \u2018number 0\u2019 could also exist. For fanatical kids in the playground, the hearsay this created was <em>electric<\/em>. Missingno\u2019s state in the Pok\u00e9mon canon remains uncertain, but it represents the mystery of the series beautifully.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=giR3NFtAfJg?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>Again, it\u2019s not a game-ender, but it is arguably top of the \u2018<em>it\u2019s not a bug, it\u2019s a feature<\/em>\u2019 category. It would seem even Nintendo\u2019s bugs are charming.<\/p>\n<h2><strong>Mario Kart 64 (Nintendo) \u2013 \u2018Shortcuts\u2019<\/strong><\/h2>\n<p>One of the proudest gaming memories from our youth is doing <em>that<\/em> shortcut over the brick wall on Mario Raceway in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/mario_kart_64\">Mario Kart 64<\/a><\/strong> on each of the three laps \u2013 an achievement we\u2019ve still got saved in ghost form on a Memory Pak somewhere.<\/p>\n<p>Of all the shortcuts in the game, though, that was one of the more \u2018honest\u2019, if you will. It simply meant you skipped a tricky turn; other &#8216;shortcuts involved completely gaming the course geometry or falling out of the level to skip entire laps. If you attempted and pulled off the Mario Raceway skip during a multiplayer race, <em>fair play, son<\/em>. If, however, you were the irritating individual who ruined races by reversing immediately on Frappe Snowland, we\u2019ve got no time for you and your unsportsmanlike behaviour.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=1137tThvLVQ?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>\u2018<em>Oh, but it\u2019s legit if the game allows it!<\/em>\u2019 Yeah, whatever numbnuts; you stay home and play it on your own if you love doing it so much &#8211; we\u2019re here to race! You can check out a good selection of the shortcuts in the video above (and feel free to discuss in the comments section which ones are legitimate and which would get you ejected from your local 4-player session). Game-breaking? This broke relationships.<\/p>\n<h2><strong>Donkey Kong 64 (Rare) \u2013 A costly bug you never actually saw<\/strong><\/h2>\n<figure class=\"picture strip\"><a title=\"High on 8MB\" href=\"http:\/\/images.nintendolife.com\/5bce9d2644915\/high-on-8mb.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/5bce9d2644915\/high-on-8mb.900x.jpg\" alt=\"High on 8MB\"><\/a><\/figure>\n<p>This is a bug that no-one in the game-playing public never encountered in the wild, although it caused Rare and Nintendo quite the headache. If you recall, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/donkey_kong_64\">Donkey Kong 64<\/a><\/strong> required the Expansion Pak, a sexy little peripheral which doubled the Nintendo 64\u2019s RAM to an <em>almost-unimaginable<\/em> 8 megabytes. While it geerally offered an optional visual boost to compatible titles, other later games wouldn\u2019t work without it.<\/p>\n<p>Donkey Kong 64 was supposed to be an example of the former, but <a href=\"http:\/\/www.nintendolife.com\/news\/2013\/05\/donkey_kong_64_required_expansion_pak_to_prevent_game_breaking_bug\">a persistent game-breaking bug<\/a> cropped up which <em>only<\/em> occurred while playing with the console\u2019s standard 4MB of RAM. The developers at Rare were unable to squash this bug before release, therefore forcing Nintendo to bundle the peripheral with the game. As pointed out by <a href=\"https:\/\/youtu.be\/VgtAXCaSlpk?t=178\">Chris Seavor<\/a>, this ended up benefitting <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/perfect_dark\">Perfect Dark<\/a><\/strong> which released the following year and only ran a limited form of its multiplayer mode (and no campaign whatsoever) without the Expansion Pak.<\/p>\n<p>We can\u2019t imagine Nintendo top brass were too pleased at the time, though. Reports that this was the primary reason why Nintendo allowed Microsoft to take Rare off its hands are entirely unfounded and utterly spurious. Still, we wouldn\u2019t have wanted to be the ones to deliver the news to President Yamauchi at Nintendo headquarters. That man was <em>fiery<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Of all the developers putting out games today, Nintendo has possibly the best reputation for delivering rock-solid, glitch-free and glorious gaming experiences. The patented \u2018Nintendo polish\u2019 is something of a given when you fire up a first-party game &#8211; we expect an assuredly smooth, jank-less time where in games from &#8216;lesser&#8217; developers you might expect [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-101663","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101663","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=101663"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101663\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=101663"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=101663"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=101663"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}