{"id":101661,"date":"2019-10-10T14:45:41","date_gmt":"2019-10-10T14:45:41","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=74dbae31-1e63-4805-b77a-c6102d2bae7c"},"modified":"2019-10-10T14:45:41","modified_gmt":"2019-10-10T14:45:41","slug":"cryengine-5-6-3-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/10\/cryengine-5-6-3-released\/","title":{"rendered":"CryEngine 5.6.3 Released"},"content":{"rendered":"<p>CryTek have released version 5.6.3 of CryEngine, primarily a bug fix release.<\/p>\n<p>Details from the <a href=\"https:\/\/docs.cryengine.com\/display\/RN\/CRYENGINE+5.6.3\">release notes<\/a>:<\/p>\n<blockquote>\n<h3>Animation<\/h3>\n<ul>\n<li><strong>Optimized:<\/strong> The attached characters cache to only update when attachments change. <\/li>\n<li><strong>Fixed:<\/strong> An issue with the max view distance render node property (not being propagated through attachment hierarchies).<\/li>\n<\/ul>\n<h3>AI<\/h3>\n<ul>\n<li><strong>Fixed:<\/strong> Saving the level and generating an environment probe, triggers an assertion failure (NavigationSystem.cpp L 1172) and a warning which will pop up endlessly (Editor background thread is still running) making the Editor unusable.<\/li>\n<\/ul>\n<h3>Audio<\/h3>\n<ul>\n<li><strong>Tweaked:<\/strong> Updated to Wwise SDK v2019.1.4.<\/li>\n<\/ul>\n<h3>Core\/System<\/h3>\n<ul>\n<li><strong>Fixed:<\/strong> Work around for compiler error with rsqrt_fast in VS 2019 16.3. <\/li>\n<li><strong>Fixed:<\/strong> Compiler error with if_else_zero. if_else and if_else_zero are now overloaded to optimally use int or float version of SSE &#8220;and&#8221; intrinsic.<\/li>\n<\/ul>\n<h3>Default Entities<\/h3>\n<ul>\n<li><strong>Fixed:<\/strong> Added missing include for RoomscaleCamera.<\/li>\n<\/ul>\n<h3>CMake<\/h3>\n<ul>\n<li><strong>Fixed:<\/strong> Disabled Oculus VR plugin when using VS2019 16.3.0 (due to compilation issue) <\/li>\n<li><strong>Tweaked:<\/strong> Fix Oculus VR plugin version check and comments.<\/li>\n<\/ul>\n<h3>Core Systems<\/h3>\n<ul>\n<li><strong>Tweaked:<\/strong> Build error when using MSVCs Edit And Continue feature.<\/li>\n<\/ul>\n<h3>Graphics and Rendering<\/h3>\n<ul>\n<li><strong>Optimized:<\/strong> (Particles) Removed ILINE on huge SNoise and other functions.<\/li>\n<\/ul>\n<h3>Sandbox<\/h3>\n<ul>\n<li><strong>Fixed:<\/strong> (EE): Unable to switch between presets open in two docked EE instances.<\/li>\n<\/ul>\n<h3>Plugins and Projects<\/h3>\n<ul>\n<li><strong>Fixed:<\/strong> The player entity is not correctly spawned when loading subsequent levels in the Sandbox.<\/li>\n<\/ul>\n<\/blockquote>\n<p>The 5.6.3 release also has some know issues to be aware of:<\/p>\n<ul>\n<li>Oculus VR Plugin cannot be compiled with Visual Studio 2019 v16.3.0. <\/li>\n<li>Starting a C++ Plugin only project in Editor\/Game Launcher causes a crash. <\/li>\n<li>Drag and dropping brushes or entities with children into another layer crashes the Editor. <\/li>\n<li>Turning on the &#8220;Ambient&#8221; light option for the Point Light entity component triggers asserts and sometimes causes crashes.<\/li>\n<\/ul>\n<p>If you are interested in learning more about CryEngine 5.6 in general, be sure to watch the <a href=\"https:\/\/www.youtube.com\/watch?v=svUmMWYylRY\">video<\/a> below.&nbsp; The update is available in the CryEngine launcher.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=svUmMWYylRY&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/CryEngine\" rel=\"tag\">CryEngine<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>CryTek have released version 5.6.3 of CryEngine, primarily a bug fix release. Details from the release notes: Animation Optimized: The attached characters cache to only update when attachments change. Fixed: An issue with the max view distance render node property (not being propagated through attachment hierarchies). AI Fixed: Saving the level and generating an environment [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-101661","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101661","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=101661"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101661\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=101661"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=101661"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=101661"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}