{"id":101537,"date":"2019-10-09T17:00:00","date_gmt":"2019-10-09T17:00:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/351842"},"modified":"2019-10-09T17:00:00","modified_gmt":"2019-10-09T17:00:00","slug":"an-untitled-untitled-goose-game-analysis","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/09\/an-untitled-untitled-goose-game-analysis\/","title":{"rendered":"An untitled Untitled Goose Game analysis"},"content":{"rendered":"<p dir=\"ltr\"><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">When I first tried <\/span><a href=\"https:\/\/goose.game\/\"><em>Untitled Goose Game<\/em><\/a> at PAX West in 2018, there was a simple joy to it that dissolved the anxiety of what was, otherwise, a challenging week for me. I had a good feeling about the game, that it\u2019d generate a few good memes and even become a cult classic. Its quirky slapstick spin on puzzle mechanics, set to Debussy and raging honks, was bound to win its way into the hearts of players. But I didn\u2019t predict that this game would become a runaway hit &#8212; a nonpareil success in the rich scene of Aussie game development that I\u2019ve covered for the last few years.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">What made it stand out? Well, there are a few ingredients it\u2019s mastered to great effect.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">Making a game \u201ciconic\u201d feels about as easy (and meaningful) as striving to make it \u201cepic.\u201d The term is overused to the point of meaninglessness, but most of us can think of a few games that are instantly recognizable. Art isn\u2019t a four letter word, and for all the mockery still heaped on arts students and artists, most successful games have a powerful sense of style that is at once unique and legible.<\/span><\/p>\n<p dir=\"ltr\"><span><img loading=\"lazy\" decoding=\"async\" alt height=\"431\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/10\/an-untitled-untitled-goose-game-analysis.jpg\" width=\"646\"><\/span><\/p>\n<p dir=\"ltr\"><strong>&#8220;Untitled Cassowary Game&#8221;<em> &#8211; a user-made meme riffing on&nbsp;<\/em>Goose Game (credit:&nbsp;<a href=\"https:\/\/twitter.com\/donnough\">@Donnough<\/a>)<\/strong><\/p>\n<p dir=\"ltr\"><em>Goose Game<\/em>\u2019s art is consonant with its theme: light, caricatured, and distant. The humans have a certain amount of character but are faceless save for their distinct blobby noses. Everything is lineless &#8212; and ever-so-slightly silly. Meanwhile, the humans\u2019 thought bubbles and animated gestures complete a theme of wordless language. All told, it\u2019s instantly recognizable but also simple enough to imitate &#8212; which lends itself to a wealth of fan art and memetic word-of-mouth advertising. You know you\u2019ve nailed a unique aesthetic when memes copy it in order to riff on your game. A meme\u2019s language relies on instant legibility, after all.<\/p>\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">Okay, hear me out. Untitled Goose Game II. It&#8217;s a prequel. Historical, in fact.<\/p>\n<p>It&#8217;s a lovely day in August, 1944. The resistance is taking the fight to the village streets and the Nazis know you as &#8220;The Death That Honks.&#8221; <a href=\"https:\/\/twitter.com\/hashtag\/untitledgoosegame?src=hash&amp;ref_src=twsrc%5Etfw\">#untitledgoosegame<\/a> <a href=\"https:\/\/t.co\/cRgx7MnF0R\">pic.twitter.com\/cRgx7MnF0R<\/a><\/p>\n<p> \u2014 Scott Lynch (@scottlynch78) <a href=\"https:\/\/twitter.com\/scottlynch78\/status\/1181781985158733824?ref_src=twsrc%5Etfw\">October 9, 2019<\/a><\/p><\/blockquote>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">Not every game can be, or needs to be funny, but there\u2019s something worth studying about how <\/span><em>Untitled Goose Game<\/em> gets its many belly-laughs. The game is a masterclass in postmodern slapstick, updating the kind of comedy that made careers in early film.<\/p>\n<p dir=\"ltr\">In this case, <em>Goose<\/em>\u2019s comedy gives it a nearly universal appeal. It is, again, wordless; it allows for easy translation. It thrives on uncontroversial and silly cartoon violence. You torment the hapless humans, but you never really hurt them. Instead, the game\u2019s affordances offer a variety of comic puzzle gags. How you get the gardener damp in the first level is bound to elicit a chuckle, as is thwarting the broom-wielding shopkeeper in the second level. There\u2019s inherent comedy in the premise, of course: a pain-in-the-ass goose who locks people in their garages and honks triumphantly.&nbsp;<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">Taken together, the game is a hilarious experience that\u2019s actually fun to watch. At a recent conference several colleagues and I decamped to a friend\u2019s house for pizza and a low-key party. Someone put <\/span><em>Untitled Goose Game<\/em> on while we were all sitting in the living room. I worried it would be an imposing and irritating distraction from our chit-chat but it, instead, supplanted it in the best way. The value of a watchable game &#8212; that is, a game that\u2019s fun for onlookers to watch someone else play &#8212; is sometimes underestimated, especially in the era of always-online games. <em>Goose <\/em>has that social watchability in spades. My friends\/colleagues and I were all watching one fellow play the game and collaborating on solving its puzzles &#8212; and laughing uproariously at his goose antics. Hearing an academic yell \u201cget rekt!\u201d as his goose drenched a hapless gardener with his own sprinkler was&#8230; an experience.<\/p>\n<p><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">Your goal in the game is to make mischief in very specific ways. Make someone hammer his own hand; make someone buy back their own stuff; get on TV; trap someone in a phone booth; break someone\u2019s vase. Sometimes even the simplest sounding goals &#8212; break a shopkeeper\u2019s broom &#8212; can prove to be tricky to solve (that particular one is especially amenable to being overthought).<\/span><\/p>\n<p><span><img loading=\"lazy\" decoding=\"async\" alt height=\"363\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/10\/an-untitled-untitled-goose-game-analysis.png\" width=\"646\"><\/span><\/p>\n<p><span>There\u2019s an elegance to this: simple goals that admit multiple solutions and extensive fiddling with the game. <\/span><em>Goose <\/em>does an excellent job riffing on its limited suite of themes. In essence, the game takes our proclivity for mucking about in video games (think of all the ways we played around with the ability to pick up random objects in games like <em>Skyrim<\/em> or <em>Gone Home<\/em>) and made it the core mechanic by focusing it. As the goose, you grab stuff in your bill and drag, tweak, twist, or poke it about. And thus the goose, possessed by a malevolent intelligence, turns the average player\u2019s aimless futzing-around into a directed and purposeful affair.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">***<\/span><\/p>\n<p><em><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">Goose<\/span> <\/em>is, at heart, a puzzle game. But its theme, its humor, and its mechanics all garland that problem-solving with a great deal of unique fun. This is a game whose puzzles can often be solved many ways, where almost everything is tactile, and where amusing bits of interaction (like using a walkie-talkie to \u2018throw\u2019 your honks) fill the gaps in between more mundane silliness.&nbsp;<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">Yet it is a simple game, a testament to minimalism. Like so many good games of its ilk, it does a lot with a little. A sparing but distinct art style, a piece of classical music that\u2019s elegantly programmed with a dash of dynamism, basic and wordless humor, and simple controls. If a \u201cmechanic\u201d is how a player interacts with the world you give them, then <\/span><em>Goose <\/em>has very few indeed. But what\u2019s there affords the player such a wide range of possibilities that the game becomes a kind of slapstick canvas.&nbsp;<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-85e2b34d-7fff-f3ed-b3cc-c81b3e0007ef\">The fun lies in making your own signature mischief as one damnable goose.<\/span><\/p>\n<p dir=\"ltr\"><em><strong>Katherine Cross is a Ph.D student at the University of Washington who researches anti-social behavior online, and a gaming critic whose work has appeared in numerous publications.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I first tried Untitled Goose Game at PAX West in 2018, there was a simple joy to it that dissolved the anxiety of what was, otherwise, a challenging week for me. I had a good feeling about the game, that it\u2019d generate a few good memes and even become a cult classic. Its quirky [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":101538,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-101537","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101537","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=101537"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101537\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/101538"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=101537"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=101537"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=101537"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}