{"id":10151,"date":"2018-01-13T00:49:00","date_gmt":"2018-01-13T00:49:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/312990"},"modified":"2018-01-13T00:49:00","modified_gmt":"2018-01-13T00:49:00","slug":"video-redefining-music-in-the-witcher-3-wild-hunt","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/13\/video-redefining-music-in-the-witcher-3-wild-hunt\/","title":{"rendered":"Video: Redefining music in The Witcher 3: Wild Hunt"},"content":{"rendered":"<p>A great soundtrack should never be overlooked when developing\u00a0a game, and the score for\u00a0<em>The Witcher\u00a03: Wild Hunt&#8217;s<\/em> proves just how vital it is in helping to create a compelling narrative.\u00a0<\/p>\n<p>In this GDC 2016\u00a0session, <em>The\u00a0Witcher 3: Wild Hunt<\/em> composers Marcin Przybylowicz and Mikolai Stroinski\u00a0discuss\u00a0the soundtrack&#8217;s influence on narration and the task of redefining musical standards for <em>The Witcher<\/em> franchise.<\/p>\n<p>The\u00a0talk goes over\u00a0a few challenges Przybylowicz and Stroinski\u00a0encountered before working, like grabbling with player\u00a0expectations toward the music in <em>The Witcher 3<\/em>. They gradually introduce the Slavic\u00a0folklore in which <em>The Witcher<\/em> franchise is grounded in, which heavily influenced how the series&#8217; musical style was redefined for the final game.\u00a0<\/p>\n<p>Composers interested in learning about\u00a0the score of <em>The Witcher 3<\/em> can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=ChnSuLYKkWc\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><strong><em>.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A great soundtrack should never be overlooked when developing\u00a0a game, and the score for\u00a0The Witcher\u00a03: Wild Hunt&#8217;s proves just how vital it is in helping to create a compelling narrative.\u00a0 In this GDC 2016\u00a0session, The\u00a0Witcher 3: Wild Hunt composers Marcin Przybylowicz and Mikolai Stroinski\u00a0discuss\u00a0the soundtrack&#8217;s influence on narration and the task of redefining musical standards [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":10152,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-10151","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/10151","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=10151"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/10151\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/10152"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=10151"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=10151"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=10151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}