{"id":101376,"date":"2019-10-04T19:57:00","date_gmt":"2019-10-04T19:57:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/351741"},"modified":"2019-10-04T19:57:00","modified_gmt":"2019-10-04T19:57:00","slug":"video-go-behind-the-scenes-of-forza-horizon-3s-mesmerizing-skies","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/04\/video-go-behind-the-scenes-of-forza-horizon-3s-mesmerizing-skies\/","title":{"rendered":"Video: Go behind the scenes of Forza Horizon 3&#8217;s mesmerizing skies"},"content":{"rendered":"<p>In 2016, <em>Forza Horizon 3<\/em> captivated players with a beautiful Australian landscaped backed by a set of mesmerizing HDR skylines. Those skylines in fact, were rendered based on footage of real Australian skies captured during Playground Games&#8217; trip to the land down under.&nbsp;<\/p>\n<p>In this 2017 GDC talk Playground Games&#8217; Jamie Wood explains how the company developed a technique for shooting high resolution 24 hour HDR time-lapse photography using a custom camera rig, on location, and then projected these evolving sky captures onto the in-game sky of <em>Forza Horizon 3.&nbsp;<\/em><\/p>\n<p>It&#8217;s an enlightening talk about a unique process for creating in-game assets, and you can watch it in its entirety in the video above or for<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\"> free on the GDC YouTube channel.<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or XRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2016, Forza Horizon 3 captivated players with a beautiful Australian landscaped backed by a set of mesmerizing HDR skylines. Those skylines in fact, were rendered based on footage of real Australian skies captured during Playground Games&#8217; trip to the land down under.&nbsp; In this 2017 GDC talk Playground Games&#8217; Jamie Wood explains how the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":101377,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-101376","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101376","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=101376"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101376\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/101377"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=101376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=101376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=101376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}