{"id":101096,"date":"2019-10-01T17:00:00","date_gmt":"2019-10-01T17:00:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/351245"},"modified":"2019-10-01T17:00:00","modified_gmt":"2019-10-01T17:00:00","slug":"dont-miss-choice-design-with-zachtronics-matthew-burns-gdc-podcast-ep-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/10\/01\/dont-miss-choice-design-with-zachtronics-matthew-burns-gdc-podcast-ep-2\/","title":{"rendered":"Don&#8217;t Miss: Choice design with Zachtronics&#8217; Matthew Burns &#8211; GDC Podcast ep. 2"},"content":{"rendered":"<p dir=\"ltr\"><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">After years of working on <em>Halo<\/em>, <em>Call of Duty<\/em>, and other triple-A franchises, <\/span><a href=\"https:\/\/matthewseiji.com\/\">Matthew Burns<\/a> went the independent route and has now, with Zachtronics, released the arresting visual novel <a href=\"https:\/\/store.steampowered.com\/app\/716500\/Eliza\/\"><em>Eliza<\/em><\/a>, a story about the ethical conflicts surrounding an AI therapy program.<\/p>\n<p dir=\"ltr\"><em><strong><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">Listen now on<\/span><a href=\"https:\/\/podcasts.apple.com\/us\/podcast\/2-choice-design-with-zachtronics-matthew-burns\/id1476405424?i=1000449400732\"> iTunes<\/a>,<a href=\"https:\/\/play.google.com\/music\/listen#\/ps\/Icjco5xks4yxfj3e6bshd5nrziy\"> Google Play Music<\/a>, and <a href=\"https:\/\/open.spotify.com\/episode\/11esBETICLQ6Z4OwPBkoGn\">Spotify<\/a><\/strong><\/em><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">Matthew joins Gamasutra&#8217;s Kris Graft and Alissa McAloon on the newly-minted GDC Podcast to&nbsp;chat about how a game with so little room for choice was brilliantly designed to say so much about player agency. And yes, we just called a visual novel a game, but only because Matthew gave us permission to.<\/span><\/p>\n<p dir=\"ltr\"><em><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">GDC Podcast music by<\/span> <a href=\"http:\/\/www.meemanmusic.com\/about\">Mike Meehan<\/a>.<\/em><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">&#8220;I think any textbook that you open about game design will basically say, &#8216;games are different because they&#8217;re interactive.&#8217; &#8216;Games are different from other mediums because they present you with choices.&#8217; That&#8217;s the defining feature of games. Any pundit talking about games will say this.<\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">&#8220;And so,<strong> what&#8217;s so powerful to me in that is actually denying someone a choice. That can be such a powerful move<\/strong>, because it&#8217;s a game and you would think&nbsp;that you would want to give people a choice. And so going against that is a really interesting way to use the tools that you have as a game designer. <strong>It&#8217;s like using silence as a composer or blank space as a writer.<\/strong><\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">&#8220;But the absence of the thing that makes the medium what it is&nbsp;can enhance the other choices that come later.&#8221;<\/span><\/p>\n<p dir=\"ltr\"><span><img loading=\"lazy\" decoding=\"async\" alt height=\"363\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/10\/dont-miss-choice-design-with-zachtronics-matthew-burns-gdc-podcast-ep-2.jpg\" width=\"646\"><\/span><\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">&#8220;I actually don&#8217;t agree with that, that a game is a <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=WggIdtrqgKg\">series of interesting [decisions]<\/a>.<strong> I think that what a game is is actually very difficult to define<\/strong>&#8230;<a href=\"https:\/\/en.wikipedia.org\/wiki\/Ludwig_Wittgenstein\">Ludwig Wittgenstein<\/a> picked the word &#8220;game&#8221; as an example of a word that is impossible to define, and he had all these examples of why or how you can&#8217;t define the word &#8216;game.&#8217; It&#8217;s worth reading.<\/p>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">&#8220;Everyone has their own definition of &#8216;game.&#8217; A lot of people think visual novels are not games at all. But I think that <\/span><em>Eliza<\/em> does have interesting choices in it &#8212; or at least one interesting choice in it. So if <em>Eliza <\/em>is a series of one very interesting choice, is it a game or not? I don&#8217;t know, I&#8217;ll let you decide &#8212; as long as you buy it and play it, I&#8217;m happy.&#8221;<\/p>\n<h3><em><strong><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">Listen to the full episode on&nbsp;<\/span><a href=\"https:\/\/podcasts.apple.com\/us\/podcast\/2-choice-design-with-zachtronics-matthew-burns\/id1476405424?i=1000449400732\">iTunes<\/a>,<a href=\"https:\/\/play.google.com\/music\/listen#\/ps\/Icjco5xks4yxfj3e6bshd5nrziy\"> Google Play Music<\/a>, and <a href=\"https:\/\/open.spotify.com\/episode\/11esBETICLQ6Z4OwPBkoGn\">Spotify<\/a><\/strong><\/em><\/h3>\n<p dir=\"ltr\"><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">For more details on GDC 2020 &#8211; taking place March 16-20 in San Francisco &#8211; visit the show&#8217;s <\/span><a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/p>\n<p dir=\"ltr\"><em><strong><span id=\"docs-internal-guid-9652555f-7fff-184c-d1d2-13d0954f1cb3\">Gamasutra and GDC are sibling organizations under parent Informa Tech<\/span><\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. Listen now on iTunes, Google Play Music, and Spotify Matthew joins Gamasutra&#8217;s Kris Graft [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":101097,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-101096","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101096","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=101096"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/101096\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/101097"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=101096"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=101096"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=101096"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}