{"id":100624,"date":"2019-09-22T00:05:00","date_gmt":"2019-09-22T00:05:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/09\/miyamoto_wanted_mario_maker_gameplay_in_zelda_so_aonuma_created_the_chamber_dungeon"},"modified":"2019-09-22T00:05:00","modified_gmt":"2019-09-22T00:05:00","slug":"miyamoto-wanted-mario-maker-gameplay-in-zelda-so-aonuma-created-the-chamber-dungeon","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/22\/miyamoto-wanted-mario-maker-gameplay-in-zelda-so-aonuma-created-the-chamber-dungeon\/","title":{"rendered":"Miyamoto Wanted Mario Maker Gameplay In Zelda, So Aonuma Created The Chamber Dungeon"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/fff49859debec\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/fff49859debec\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Chamber Dungeon\" href=\"http:\/\/images.nintendolife.com\/fff49859debec\/chamber-dungeon.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/fff49859debec\/chamber-dungeon.900x.jpg\" alt=\"Chamber Dungeon\"><\/a><\/figure>\n<p>One of the new features in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_links_awakening\">The Legend of Zelda: Link&#8217;s Awakening<\/a><\/strong> on the Switch is the Chamber Dungeon. This mode actually replaces the Camera Shop (first featured in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gbc\/legend_of_zelda_links_awakening_dx\">Link&#8217;s Awakening DX<\/a><\/strong>) and is run by Damp\u00e9 \u2013 the grave keeper from <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/legend_of_zelda_ocarina_of_time\">Ocarina of Time<\/a><\/strong>.<\/p>\n<p>If you&#8217;re still wondering how Nintendo came up with this idea in the first place, it all started out when Shigeru Miyamoto asked the Zelda series&#8217; producer Eiji Aonuma if he could add gameplay similar to <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/super_mario_maker\">Super Mario Maker<\/a><\/strong>. Here&#8217;s exactly how it went down, according to Aonuma:<\/p>\n<blockquote>\n<p>I talk to Mr. Miyamoto regularly about \u2018the next Zelda game,\u2019 and one time, he asked me if I could come up with a game that features Super Mario Maker-like gameplay, but for Zelda. <em>We talked about how a game like this for Zelda would have dungeons, but it\u2019s generally quite difficult to devise the logic needed to solve them.<\/em><\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<blockquote>\n<p>So we gave some thought into a more approachable style of play where you have to think about how to arrange parts that already have a solution to create a single dungeon, instead of allowing players to create complex arrangements like in Super Mario Maker 2, and that\u2019s how we created the Chamber Dungeons for this game<\/p>\n<\/blockquote>\n<p>Aonuma also explained how Link&#8217;s Awakening was &#8220;the most suitable&#8221; Zelda title for this feature, as each dungeon room is a single screen \u2013 making the overall layout easier to understand and arrange.<\/p>\n<p><em>Are you at all surprised to hear the Chamber Dungeon was inspired by the Super Mario Maker series? Would you still like to see a proper Zelda Maker game? Share your thoughts below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the new features in The Legend of Zelda: Link&#8217;s Awakening on the Switch is the Chamber Dungeon. This mode actually replaces the Camera Shop (first featured in Link&#8217;s Awakening DX) and is run by Damp\u00e9 \u2013 the grave keeper from Ocarina of Time. If you&#8217;re still wondering how Nintendo came up with this [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-100624","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/100624","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=100624"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/100624\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=100624"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=100624"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=100624"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}