{"id":100616,"date":"2019-09-18T02:28:38","date_gmt":"2019-09-18T02:28:38","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=61481547-7889-4374-a49f-7e26323a6af1"},"modified":"2019-09-18T02:28:38","modified_gmt":"2019-09-18T02:28:38","slug":"shadered-1-2-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/18\/shadered-1-2-released\/","title":{"rendered":"SHADERed 1.2 Released"},"content":{"rendered":"<p>SHADERed is an awesome tool for authoring shaders interactively.&nbsp; With the just released 1.2 version, SHADERed just got more capable, gaining the ability to create Compute shaders.<\/p>\n<p>Details of the <a href=\"https:\/\/github.com\/dfranx\/SHADERed\/releases\/tag\/v1.2\">release<\/a>:<\/p>\n<blockquote>\n<ul>\n<li>add <strong>compute shaders<\/strong><\/li>\n<li>add empty image object <\/li>\n<li>fix loading files from different drives on Windows <\/li>\n<li>fix saving info about item opened in PropertyUI <\/li>\n<li>fix &#8220;Show error list window when build finishes with an error&#8221; option <\/li>\n<li>temporary fix for crash on float3(), float4(), etc<\/li>\n<\/ul>\n<\/blockquote>\n<p>SHADERed is completely free and available for download for Linux and Windows <a href=\"https:\/\/github.com\/dfranx\/SHADERed\/releases\/\">here<\/a>.&nbsp; The project is open source under the MIT license.&nbsp; We recently did a feature on SHADERed, so if you want to learn more about this excellent free tool, check out the <a href=\"https:\/\/www.youtube.com\/watch?v=eBIjnGeIGPI\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=eBIjnGeIGPI&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Tools\" rel=\"tag\">Tools<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>SHADERed is an awesome tool for authoring shaders interactively.&nbsp; With the just released 1.2 version, SHADERed just got more capable, gaining the ability to create Compute shaders. Details of the release: add compute shaders add empty image object fix loading files from different drives on Windows fix saving info about item opened in PropertyUI fix [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-100616","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/100616","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=100616"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/100616\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=100616"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=100616"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=100616"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}