{"id":100451,"date":"2019-09-19T16:32:53","date_gmt":"2019-09-19T16:32:53","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=504c7980-636d-4491-aedb-450452c1399c"},"modified":"2019-09-19T16:32:53","modified_gmt":"2019-09-19T16:32:53","slug":"bitmelo-pixel-based-game-engine","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/09\/19\/bitmelo-pixel-based-game-engine\/","title":{"rendered":"Bitmelo Pixel Based Game Engine"},"content":{"rendered":"<p>Today we are looking at <a href=\"https:\/\/bitmelo.com\/\">Bitmelo<\/a>, a free and open source browser based game engine for creating simple pixel art games.&nbsp; It contains all of the tools you need to create a complete game including a graphics editor, map editor, sound creator and programming environment, all in one place.<\/p>\n<p>Bitmelo is described as follows:<\/p>\n<blockquote>\n<p>Bitmelo is a game editor and engine for making small pixel art games right here in your browser.<br \/>\nThis editor has everything you need to develop a game in one convenient location.<br \/>\nYou can code, draw tiles and tilemaps, design sound effects, view the documentation,<br \/>\nand playtest your game, all without having to break focus by switching applications.<br \/>\nOnce complete you can then export your game as a single HTML file.<\/p>\n<p>\nBitmelo is currently in early access. Right now it has everything you need to make a minimal game,<br \/>\nhowever many more features are planned for the future.<\/p>\n<\/blockquote>\n<p>The underlying JavaScript game engine is <a href=\"https:\/\/github.com\/byersdz\/bitmelo\">available on GitHub<\/a> under the MIT license, while the editor is available in a different <a href=\"https:\/\/github.com\/byersdz\/bitmelo-editor\">GitHub repository<\/a> under a different license, described as such:<\/p>\n<blockquote>\n<p>\nThe Bitmelo editor is licensed using a source available license. This license<br \/>\nallows you to download the source for personal use, but does not allow you to<br \/>\ndistribute it to third parties. In addition, three years after the<br \/>\nrelease of each version of the editor, that version is dual licensed to<br \/>\nuse the GNU Affero General Public License.<\/p>\n<\/blockquote>\n<p>In addition to being able to run it directly in your browser, you can also download the editor as an Electron application <a href=\"https:\/\/davidbyers.itch.io\/bitmelo\">on Itch.io<\/a>.&nbsp; Learn more about Bitmelo and see it in action in the <a href=\"https:\/\/youtu.be\/Atist4GiWnE\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=Atist4GiWnE&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/JavaScript\" rel=\"tag\">JavaScript<\/a><\/span> <\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>Today we are looking at Bitmelo, a free and open source browser based game engine for creating simple pixel art games.&nbsp; It contains all of the tools you need to create a complete game including a graphics editor, map editor, sound creator and programming environment, all in one place. Bitmelo is described as follows: Bitmelo [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-100451","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/100451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=100451"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/100451\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=100451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=100451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=100451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}