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Microtransactions now account for nearly half of Take-Two’s revenue

Take-Two Interactive gave financial results for its latest quarter to investors today, and despite reporting a loss the company seems optimistic enough about its future to raise its revenue projections for the fiscal year.

Notably, one of its top highlights for the quarter was a 66 percent year-over-year increase in net revenue from “recurrent consumer spending” — that is, purchases of DLC, in-game currency, and other microtransactions.

Such transactions accounted for nearly half (48 percent) of Take-Two’s net revenue for the quarter, led by microtransactions in games like NBA 2K17, Grand Theft Auto V and its online component Grand Theft Auto Online.

Grand Theft Auto Online delivered its best quarter yet, Net Bookings from Grand Theft Auto V grew year-over-year,” stated Take-Two chief Strauss Zelnick in the earnings release, which also noted that GTA V has “sold in” (that is, sold to retailers) over 85 million copies since its 2013 release.

In terms of numbers, Take-Two reported a (GAAP) loss of $2.7 million in net profits on $443.5 million in net revenues during the three months ending September 30th. That seems a bit less impressive than the same period last year, when the company reported profits of $36.4 million on $420.1 million in net revenues.

Nevertheless, Take-Two is raising its expectations for how much revenue it will pull in this fiscal year even as it lowers its predictions for how much profit it will generate on that revenue. The company now expects to earn a net income of $63 – $91 billion on net revenues of $1.74 – $1.84 billion durings its 2018 fiscal year, which ends next March.

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Video: Telling game stories with unsaid words and unreliable narrators

In writing for games, devs are often tempted to put everything onto the page, with all motivations clearly and explicitly stated for the player to understand.

At GDC 2016’s Narrative Summit, game and narrative designer Mata Haggis took the stage to walk devs through the value of leaving things unsaid when crafting stories for their games.

Citing everything from Shakespeare to Eternal Darkness to Mary Shelley’s Frankenstein, Haggis offered some interespecting perspective on how devs can effectively use unreliable narrators and words unspoken — without slipping into hackneyed tropes.

It was a fascinating talk, and well worth a watch if you missed it in person last year. Luckily, you can now watch Haggis’ talk for free via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Get a job: Toys for Bob is hiring an Unreal Software Engineer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Novato, California

Toys for Bob is looking for a qualified Generalist Software Engineer with Unreal Engine 4 experience to join our team in creating the next generation in our history of award-winning, best-selling games.

This individual will be responsible for providing guidance to other engineers and to content creators on best practices working with the Unreal Engine.  This role requires a strong focus on communication and collaboration with others.  As time progresses, you can expect your role to evolve from being support oriented into being more feature development oriented.

Your responsibilities will include:

  • Implementation of software in C++ and other languages.
  • User support for the Unreal tool suite.
  • Architect and design software systems through collaboration with engineers, designers and artists.
  • Participate in design and code reviews.
  • Support and educate other engineers on available Unreal features.
  • Follow and enforce group standards and best practices.
  • Continually expand knowledge of new game technologies and systems.

Essential experience to be considered for this role

  • Developed and shipped at least one Unreal Engine based game from start to finish.
  • Minimum 2 years’ experience working with Unreal Engine 4

Additional skills & experience we’re looking for

  • Bachelor’s degree in Computer Science or other relevant discipline or equivalent experience.
  • 5 years’ minimum software engineering experience
  • Strong C++ skills
  • Ability to analyze, improve and extend a large established code base
  • Excellent debugging skills within a networked environment
  • Actively voices ideas and opinions to the team in a constructive manner
  • Takes available opportunities to help and support team members
  • Communicates clearly and responsively project-wide
  • Coordinates work between multiple people, crossing discipline boundaries
  • Coaches less-experienced engineers to assist them in skill development
  • Empathizes with the users of their systems and workflows
  • Strong written communication skills
  • Ability to resolve conflicts in an effective manner

Toys For Bob is one of the longest-lived game studios in the world.  We founded the company in 1989 and have developed a wide variety of successful games on virtually every platform. Most recently we reinvented the world of toys and kids video games by creating the ‘Toys to Life’ genre with Skylanders: Spyro’s Adventure.  We are proud of our game’s innovation and success, but more so the passion and joy we see in the millions of Skylanders fans around the world.  Our studio is located in Novato, California, a quick 20-minute drive north from the Golden Gate Bridge.  We are a mix of game-industry veterans, energetic new developers, and everything in-between.  We work hard, yet maintain a fun and laid-back workplace complete with Tiki/Pirate Culture and a welcoming policy for friendly dogs.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Mario + Rabbids Kingdom Battle Drives Positive Switch Sales for Ubisoft

In the nadir of the Wii U’s mid-life, when third-party support rapidly dried up, it was easy to complain about major companies that had walked away. Yet in some cases it was an inevitable business decision – for example by Spring 2014 Ubisoft was reporting that the Wii U was accounting for just 3% of its game sales. The company drew back the scale of its support as Wii U sales toiled, which led to lousy sales of the games it did release; the cycle was set.

So far it’s been rather different with the Nintendo Switch. Not only is the system selling well and maintaining momentum, but Ubisoft also teamed up with Nintendo for the rather excellent Mario + Rabbids Kingdom Battle. That title was cited by Ubisoft as an important release in its most recent financial briefing and, tellingly, seems to have contributed a great deal to the company’s sales on Nintendo’s console.

As you can see below the Switch is battling it out with the Xbox One in terms of sales contributions for the last three months – a decent showing. This will likely be mostly down to Mario + Rabbids, though Rayman Legends: Definitive Edition also had a couple of weeks on the market before the 30th September cut-off. It’s worth pointing out that a lot of multi-platform games were pushing for post-launch momentum as opposed to being fresh releases in this period, so we shouldn’t get too carried away with the positive Switch percentage.

Even with the provisos of Ubisoft’s limited new releases in that three month window, those sorts of numbers will hopefully encourage the company to push on with further support for the Switch. Though no major announced exclusives are in the works at present, Nintendo’s system was highlighted as a key platform for next year’s Starlink: Battle for Atlas during E3. Mario + Rabbids isn’t done, either, with new story content due as DLC in the New Year, which may encourage Ubisoft to step up its marketing of the expansion pass.

Here’s hoping for more third-party support in 2018 and beyond.

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WaterField Launches Its Arcade Gaming Case for Nintendo Switch

Gaming can be an expensive hobby, by the time you add extra controllers and actual games to accompany your console. With the Nintendo Switch you also need to consider a carry case to keep it safe on your travels, though most seem to have opted for the entirely competent official and HORI options that have been on the market since day one.

If you’ve got a bit of extra cash burning a hole in your pocket, though, San Francisco-based WaterField has been producing nice cases for a good while; since its range of 3DS cases we’ve been fans, albeit while acknowledging the premium pricing. With the Switch the company has had a few options already ranging from a modest $49USD right up to a multiplayer Pro Case for an eye-watering $149USD. Having taken on board fan feedback along the lines of “I want to carry loads of stuff in a small case”, the company has now come up with the rather neat ‘Arcade Gaming Case’.

The idea is simple – accommodate carrying around a decent amount of gear for on-the-go gaming within a relatively small package. Check it out below.

Available in rugged black ballistic nylon or tan waxed canvas, the WaterField Arcade Gaming Case sports full-grain leather details to make for a sophisticated Nintendo Switch carry. A soft, scratch-free front pocket to stow the Nintendo console secures shut with a premium leather flap using hidden magnets. The large main compartment closes with waterproof YKK zippers. Inside, two plush pockets hold the AC adapter and the JoyCon Grip. (By pushing the pockets back, users can instead carry the Pro Controller and/or a European-sized power adapter.) The Hori PlayStand, a flat game-card holder or individual games, ear buds and a USBC cord fit comfortably into the remaining space. A rivet-secured, nylon handle with a soft leather grip lets gamer easily grab and go, and an adjustable, removable shoulder strap attaches to two metal D-rings for another comfortable carry option. Without the strap, the case fits neatly into a day or overnight bag.

It seems like a nice option, sitting in the middle of the company’s range at $109USD, which is nevertheless a hefty investment. It’s available now – along with WaterField’s whole range – on sfbags.com.

It’s a lot of money to spend for carrying your Switch around, but let us know in the comments if you’re tempted.

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Native 4K Racing on Xbox One X Begins Today with Release of Forza Motorsport 7 and New Demo

Since the launch of Forza Motorsport 7 on Xbox One and Windows 10 PCs, we’ve been energized by our fans’ feedback and engagement. We’re excited to share that with the release of Forza Motorsport 7, starting with early access in September, and the continued success of Forza Horizon 3, the Forza franchise has had its biggest months to date. In September alone, more than 7.9 million unique players raced in the Forza community. Our fans’ support and feedback continue to drive the team. Last week, we released a major update to Forza Motorsport 7, including new features and fixes for all players as well as the Xbox One X version of the game – unleashing the true power of X. This update is available for free for all Forza Motorsport 7 owners on Windows 10 PCs, Xbox One, Xbox One S, and the new Xbox One X.

Unleash the Power of X

The most beautiful, authentic and comprehensive racing game we’ve ever made is now available on the Xbox One X in native 4K and HDR at a solid 60 frames per second. Forza Motorsport 7 was built from the ground up for Xbox One X, allowing the game to take advantage of all six teraflops of power to create the most immersive and visually-stunning racing experience available on console. With razor sharp detail, new effects and ultra-high-resolution assets as well as refinements in overall lighting, shadows, and reflections, Forza Motorsport 7 is beyond enhanced on the Xbox One X.

Auction House, Forzathon & More!

The new update brings with it a suite of fan favorite features. Our online multiplayer playground is expanding with Drag, Tag, Virus, Keep the It and Pass the It, offering new ways to challenge and compete with friends and rivals alike. Auction House is also returning, allowing players to wheel-and-deal with the community in hopes of scoring a sleek new ride or a windfall of credits. And most exciting of all, we are pleased to announce the return of Forzathon, where players can race around the track in some of the most challenging events to win prizes, including exclusive cars. Keep an eye out for the #Forzathon events to get started next week.

Xbox One X Forza Motorsport 7

Forza Motorsport 7 Demo on Xbox One X Available Today

Current Forza Motorsport 7 owners are already in pole position to experience all the game offers on Xbox One X, but new players can look forward to a demo on the most powerful console ever made. The Forza Motorsport 7 demo is free and available now.

Xbox One X Enhancements for Forza Horizon 3 Arrive Jan. 15

Longing for the open roads of Forza Horizon 3? Playground Games’ award-winning, Australian automotive wonderland and its “Blizzard Mountain” and “Hot Wheels” expansions will receive an update to become Xbox One X Enhanced on Jan. 15, 2018. Be the boss of the Horizon Festival, as you speed your way along the gorgeous coastline, lush jungles and sun-soaked outback of the Land Down Under in breathtaking, native 4K resolution running in HDR. Stay tuned to Xbox Wire and ForzaMotorsport.net for future updates and mark your calendars for an enticing Australian vacation to ring in the new year.

See you on the track!

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Random: Shin Megami Tensei Fans Voted For Their Top Demon, We Kinda Wish They Hadn’t

Shin Megami Tensei is a big deal in Japan, and over the years has added more and more demon types to its ranks that you could call it a satanic version of Pokémon.

There are so many demons in the series now – 345, to be exact – that Atlus decided to hold a vote to see which ones fans liked the most. Now the results are in, we suspect that Atlus may be having second thoughts about holding the vote at all.

The top ten includes some solid choices, including Loki, Beelzebub and even Jack Frost, Atlus’ mascot. However, in first place we have Mara, and there’s simply no getting away from it – Mara is a demonic penis monster which rides a spike-covered chariot.

10th place: Loki 
9th place: Moh Shuvuu 
8th place: Beelzebub 
7th place: Decarabia 
6th place: Mothman 
5th place: The mascot of Atlus, Jack Frost 
4th place: Mastema 
3rd place: Cu Chulainn 
2nd place: Alice 
1st place: Mara

Maybe Atlus knew this would happen all along, the cheeky scamps.

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Now Available on Steam – Hand of Fate 2, 10% off!

Hand of Fate 2 is Now Available on Steam and is 10% off!*

A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests – unlock new cards, build your adventure, then defeat your foes in brutal real-time combat!

Draw your cards, play your hand and discover your fate!

*Offer ends November 14 at 10AM Pacific Time

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Xenoblade Chronicles 2 to Get Japanese Voiceover Option in Free Launch DLC

Nintendo has, it seems, been listening to a consistently vocal part of its fanbase in recent times. Plenty have wanted the option to have the ‘original’ Japanese voice-track as an option in major games, and that’s started to – gradually – happen. A post-launch update to The Legend of Zelda: Breath of the Wild added a broad range of audio tracks including Japanese, and it was a free launch day download for Fire Emblem Warriors.

For those that want Japanese voice actors in Xenoblade Chronicles 2, the good news is that free day one DLC will make that possible. Nintendo released a new story trailer with the Japanese track to give you a taste for what it’ll offer.

In addition the game will go up for pre-purchase and pre-load on the Switch eShop today, so if you’re keen to get started as soon as the game launches that could be a tempting option. 

Let us know whether you’ll choose to use the Japanese voiceover when Xenoblade Chronicles 2 launches on 1st December.