Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
UnrealCLR Awarded A Epic MegaGrant

#1
UnrealCLR Awarded A Epic MegaGrant

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unrealclr-awarded-a-epic-megagrant.png" width="1024" height="700" title="" alt="" /></div><div><p>The open source UnrealCLR project was just awarded an Epic MegaGrant. The <a href="https://www.unrealengine.com/en-US/megagrants">Epic MegaGrant</a> program was first announced back at GDC 2019 and consists of a $100M fund for supporting game and media development. Previous recipients have included <a href="https://gamefromscratch.com/epic-games-give-blender-foundation-1-2m/">Blender</a>, <a href="https://gamefromscratch.com/godot-receives-epic-megagrant/">Godot</a>, <a href="https://gamefromscratch.com/raylib-receives-an-epic-megagrant/">RayLib</a>, <a href="https://gamefromscratch.com/laigter-wins-an-epic-megagrant/">Laighter</a>, <a href="https://gamefromscratch.com/armorpaint-receives-epic-megagrant/">ArmorPaint</a>, <a href="https://gamefromscratch.com/krita-receive-epic-megagrant/">Krita </a>and more.</p>
<p>The UnrealCLR project (we previously covered including a <a href="https://gamefromscratch.com/getting-started-with-unrealclr/">small getting started tutorial</a>) brings CLR or Common Language Runtime support to Unreal Engine. In a nutshell this enables C# and F# developers to develop in those languages in Unreal and even gives debugging and blueprint integration support. Even better it is implemented as a plugin so you do not have to build UE4 from source code. In their own words, UnrealCLR is described as:</p>
<blockquote class="wp-block-quote">
<p>UnrealCLR is a plugin which natively integrates .NET host into the Unreal Engine with the Common Language Runtime for direct execution of managed code to build a game/application logic using the full power of C# 9.0, F# 5.0, and .NET facilities with engine API. The project is aimed at stability, performance, and maintainability.</p>
</blockquote>
<p>Details of the MegaGrant were <a href="https://twitter.com/nx_righthere/status/1337336362522079232">announced on Twitter</a>:</p>
<figure class="wp-block-image size-large is-resized"><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unrealclr-awarded-a-epic-megagrant.png" alt class="wp-image-24218" width="512" height="350"></figure>
<p>Congratulations to the UnrealCLR team! UnrealCLR is an open source project that is <a href="https://github.com/nxrighthere/UnrealCLR">available here on GitHub</a> under the LGPL license. You can learn more about UnrealCLR and the Epic MegaGrant program in the <a href="https://www.youtube.com/watch?v=AHbetkqsPSU">video </a>below. If you want to get started with UnrealCLR we recommend you <a href="https://gamefromscratch.com/getting-started-with-unrealclr/">start here</a> for more details.</p>
<div class="code-block code-block-1"> <ins class="adsbygoogle" data-ad-format="autorelaxed" data-ad-client="ca-pub-5156240514307514" data-ad-slot="1997524572"></ins>
</div>
</div>


https://www.sickgaming.net/blog/2020/12/...megagrant/
Reply



Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum software by © MyBB Theme © iAndrew 2016