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Godot 3.2.4 Beta Adds Sprite Batching Support

#1
Godot 3.2.4 Beta Adds Sprite Batching Support

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/godot-3-2-4-beta-adds-sprite-batching-support.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/godot-3-2-4-beta-adds-sprite-batching-support.jpg" class="ff-og-image-inserted"></div>
<p>Earlier this week the first beta of <a href="https://godotengine.org/article/dev-snapshot-godot-3-2-4-beta-1">Godot 3.2.4 was released</a> bringing several fixes and improvements as well as a few new features.</p>
<p>The primary features of the first Godot 3.2.4 beta from the <a href="https://godotengine.org/article/dev-snapshot-godot-3-2-4-beta-1">Godot blog</a> include:</p>
<ul>
<li>Android App Bundle and subview embedding support.</li>
<li>2D batching for GLES3 (remember that we added it for GLES2 in 3.2.2), and improvements to GLES2’s batching.</li>
<li>A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don’t support the fast GPU skinning (especially mobile).</li>
<li>Several smaller fixes and improvements</li>
</ul>
<p>Downloads for all major platforms are available for download <a href="https://godotengine.org/article/dev-snapshot-godot-3-2-4-beta-1">here</a>. The major new feature of most interest to me is the new sprite batching, an optimization trick to improve 2D rendering speeds. In the <a href="https://www.youtube.com/watch?v=HrM-dJklrZU">video below</a> we run the <a href="https://github.com/cart/godot3-bunnymark">popular Bunnymark test </a>on Godot 3.2.3 and the new Godot 3.2.4 and we saw respectable improvements.</p>
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<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/HrM-dJklrZU?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
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https://www.sickgaming.net/blog/2020/10/...g-support/
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