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Drag[en]gine Hands-On

#1
Drag[en]gine Hands-On

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/dragengine-hands-on.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/dragengine-hands-on.jpg" class="ff-og-image-inserted"></div>
<p>The <a href="https://developer.dragondreams.ch/">Drag[en]gine</a> is a highly modular, open source (C++) game engine that has been under active development for several years. The Drag[en]gine’s modular approach is built around the GLEM concept breaking your game project into the <strong>G</strong>ame Script, <strong>L</strong>auncher, <strong>E</strong>ngine and <strong>M</strong>odules layers. The Game Script is implemented by default in Dragonscript, another open source project <a href="https://github.com/LordOfDragons/dragonscript">available here</a>. Drag[en]gine is open source under the LGPL license <a href="https://github.com/LordOfDragons/dragengine">on GitHub</a>.</p>
<p>If you want to get started with Drag[en]gine you can download binaries for Linux and Windows <a href="https://dragondreams.ch/?page_id=152#downloads-igde">available here</a>, it’s most likely the IGDE file you want to start with. There are a number of samples to get you started <a href="https://github.com/LordOfDragons/deexamples">available here</a>. You can learn more about Drag[en]gine in the <a href="https://www.youtube.com/watch?v=ZyW22zRk6A8">video </a>below.</p>
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https://www.sickgaming.net/blog/2020/10/...-hands-on/
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