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News - BETA: BEDROCK 1.16.20.52, 1.16.20.53, & BEDROCK 1.16.10

#1
BETA: BEDROCK 1.16.20.52, 1.16.20.53, & BEDROCK 1.16.10

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-20-52-1-16-20-53-bedrock-1-16-10.png" width="459" height="108" title="" alt="" /></div><div><p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-20-52-1-16-20-53-bedrock-1-16-10.png" alt width="459" height="108"></p>
<h2><span class="TextRun BCX0 SCXW153305368"><span class="NormalTextRun BCX0 SCXW153305368"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-20-52-1-16-20-53-bedrock-1-16-10-1.png" alt width="383" height="41"></span></span><span class="EOP BCX0 SCXW153305368">&nbsp;</span></h2>
<ul>
<li>Pressure plates have been fixed to have no collision again <a href="https://bugs.mojang.com/browse/MCPE-80276">MCPE-80276</a>&nbsp;</li>
<li>Local split-screen players can&nbsp;once again&nbsp;see the&nbsp;Ender&nbsp;Dragon&nbsp;and&nbsp;Ender&nbsp;Crystal <a href="https://bugs.mojang.com/browse/MCPE-67596">MCPE-67596</a> </li>
<li>Fixed a crash that&nbsp;occurred&nbsp;on PlayStation 4&nbsp;due to other players using custom skins </li>
<li>The Angry system now checks if the mob with the angry component can attack before broadcasting anger to others, rather than after broadcasting anger to others.&nbsp;This avoids a&nbsp;never-ending&nbsp;loop when multiple mobs triggered&nbsp;each&nbsp;other’s&nbsp;anger&nbsp;indefinitely&nbsp;on peaceful</li>
<li>The&nbsp;‘rider_can_interact’&nbsp;field&nbsp;on&nbsp;‘minecraft:rideable’&nbsp;is&nbsp;now&nbsp;used again</li>
<li>Behavior&nbsp;animation components will no longer try to reload after a suspend resume and a mob/player rides something</li>
<li>Drowned geometry&nbsp;is&nbsp;no longer broken in content packs&nbsp;</li>
<li>Zombies can spawn underground again&nbsp;<a href="https://bugs.mojang.com/browse/MCPE-52743">MCPE-52743</a></li>
<li>Making command selectors use the current position of an actor rather than the previous position of an actor</li>
<li>Fixed an issue that could prevent the Marketplace&nbsp;loading correctly</li>
<li>Meeting requirements for some&nbsp;achievements offline&nbsp;will now&nbsp;unlock it after reconnecting</li>
<li>Fixed an issue that could cause&nbsp;Command Blocks&nbsp;to stop working&nbsp;unexpectedly</li>
<li>The bounding box of the player used for spawning is now the correct&nbsp;size,&nbsp;so we&nbsp;don’t think a player is in a dangerous spot when they are&nbsp;actually&nbsp;safe</li>
<li>Parity:&nbsp;Fixed the issue with chests with loot tables&nbsp;not&nbsp;generating&nbsp;loot until opened or destroyed&nbsp;</li>
<li>Made&nbsp;using the&nbsp;‘/fill’&nbsp;command more efficient, improving performance&nbsp;</li>
<li>Fixed a crash that could occur&nbsp;when pressing&nbsp;the&nbsp;Manage&nbsp;Account button in Profile&nbsp;settings</li>
<li>Fixed&nbsp;notifications&nbsp;not&nbsp;appearing&nbsp;on iOS&nbsp;</li>
</ul>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-20-52-1-16-20-53-bedrock-1-16-10-2.png" alt width="459" height="108"></p>
<p>Along with the bug fixes in this week’s beta, we have made some changes to the way recipes are highlighted and selected when using a controller – we would love to hear your feedback on this while it is in the beta, so please head over to the&nbsp;<a href="https://aka.ms/BetaController" target="_self" rel="noopener noreferrer">feedback thread</a>&nbsp;and let us know what you think!&nbsp;</p>
<p><strong>User Interface and Input</strong>&nbsp;</p>
<ul>
<li>Recipe Select button prompt shows when hovering over a non-craftable&nbsp;recipe book item using a controller (<a href="https://bugs.mojang.com/browse/MCPE-79725">MCPE-79725</a>)</li>
<li>Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names&nbsp;</li>
<li>On a controller, hovering over recipes will show them in the crafting grid when no recipe is selected</li>
<li>On a controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right stick </li>
</ul>
<p><strong>Performance and Stability</strong>&nbsp;</p>
<ul>
<li>Loom blocks will no longer cause an out of memory crash when using high-resolution resource packs (<a href="https://bugs.mojang.com/browse/MCPE-69848">MCPE-69848</a>)</li>
</ul>
<p><strong>General</strong>&nbsp;</p>
<ul>
<li>Legacy chunk upgrades will no longer cause the chunk to become 100% air (<a href="https://bugs.mojang.com/browse/MCPE-58514">MCPE-58514</a>)</li>
<li>Players can&nbsp;once again&nbsp;host 8 max player worlds&nbsp;on PlayStation 4 (<a href="https://bugs.mojang.com/browse/MCPE-85009">MCPE-85009</a>)</li>
<li>/clear now correctly removes all blocks with the same block name when no data argument&nbsp;is passed in </li>
<li>Piglins&nbsp;and Brutes can now spawn with enchanted weapons (<a href="https://bugs.mojang.com/browse/MCPE-83536">MCPE-83536</a>) </li>
<li>Fixed an issue where the Hot Tourist Destination&nbsp;trophy would not unlock when visiting the last required Nether biome&nbsp;on PlayStation 4 (<a href="https://bugs.mojang.com/browse/MCPE-85496">MCPE-85496</a>)</li>
<li>Fixed an issue that prevented&nbsp;players&nbsp;from being able to place beehives or bee&nbsp;nests from their inventory after an update&nbsp;(<a href="https://bugs.mojang.com/browse/MCPE-62067">MCPE-62067</a>)</li>
<li>Fixed broken trading screen slots on iOS</li>
</ul>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-20-52-1-16-20-53-bedrock-1-16-10-3.png" alt width="459" height="108">We’re releasing the 1.16.10.02 hotfix on mobile devices with a fix to villager trading. There are also changes coming to Minecraft on some mobile devices.</p>
<p><a href="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-20-52-1-16-20-53-bedrock-1-16-10-1.png"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-20-52-1-16-20-53-bedrock-1-16-10-1.png" alt width="383" height="41"></a></p>
<ul>
<li>Fixed broken trading screen slots on mobile devices</li>
</ul>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-20-52-1-16-20-53-bedrock-1-16-10-4.png" alt width="615" height="108"></p>
<p>To ensure that we can devote our resources to the platforms where most Crafters are playing, we are ending support for certain older devices and platforms where Minecraft is available. Effective in October 2020, Minecraft will no longer be updated or supported on Gear VR, Windows 10 Mobile, Android devices with 768MB of RAM or less, iOS devices running iOS 10 or below, or video cards that only support DirectX 10.1 or below.</p>
<p>If your device is affected, a prompt will appear in-game to let you know if it will no longer receive updates. Please see&nbsp;<a href="https://www.minecraft.net/article/important-news-regarding-minecraft-mobile" target="_blank" rel="noopener noreferrer">the article on Minecraft.net</a>&nbsp;for more information.</p>
</div>


https://www.sickgaming.net/blog/2020/08/...k-1-16-10/
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