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CryEngine 5.6.3 Released

#1
CryEngine 5.6.3 Released

<div><p>CryTek have released version 5.6.3 of CryEngine, primarily a bug fix release.</p>
<p>Details from the <a href="https://docs.cryengine.com/display/RN/CRYENGINE+5.6.3">release notes</a>:</p>
<blockquote>
<h3>Animation</h3>
<ul>
<li><strong>Optimized:</strong> The attached characters cache to only update when attachments change. </li>
<li><strong>Fixed:</strong> An issue with the max view distance render node property (not being propagated through attachment hierarchies).</li>
</ul>
<h3>AI</h3>
<ul>
<li><strong>Fixed:</strong> Saving the level and generating an environment probe, triggers an assertion failure (NavigationSystem.cpp L 1172) and a warning which will pop up endlessly (Editor background thread is still running) making the Editor unusable.</li>
</ul>
<h3>Audio</h3>
<ul>
<li><strong>Tweaked:</strong> Updated to Wwise SDK v2019.1.4.</li>
</ul>
<h3>Core/System</h3>
<ul>
<li><strong>Fixed:</strong> Work around for compiler error with rsqrt_fast in VS 2019 16.3. </li>
<li><strong>Fixed:</strong> Compiler error with if_else_zero. if_else and if_else_zero are now overloaded to optimally use int or float version of SSE “and” intrinsic.</li>
</ul>
<h3>Default Entities</h3>
<ul>
<li><strong>Fixed:</strong> Added missing include for RoomscaleCamera.</li>
</ul>
<h3>CMake</h3>
<ul>
<li><strong>Fixed:</strong> Disabled Oculus VR plugin when using VS2019 16.3.0 (due to compilation issue) </li>
<li><strong>Tweaked:</strong> Fix Oculus VR plugin version check and comments.</li>
</ul>
<h3>Core Systems</h3>
<ul>
<li><strong>Tweaked:</strong> Build error when using MSVCs Edit And Continue feature.</li>
</ul>
<h3>Graphics and Rendering</h3>
<ul>
<li><strong>Optimized:</strong> (Particles) Removed ILINE on huge SNoise and other functions.</li>
</ul>
<h3>Sandbox</h3>
<ul>
<li><strong>Fixed:</strong> (EE): Unable to switch between presets open in two docked EE instances.</li>
</ul>
<h3>Plugins and Projects</h3>
<ul>
<li><strong>Fixed:</strong> The player entity is not correctly spawned when loading subsequent levels in the Sandbox.</li>
</ul>
</blockquote>
<p>The 5.6.3 release also has some know issues to be aware of:</p>
<ul>
<li>Oculus VR Plugin cannot be compiled with Visual Studio 2019 v16.3.0. </li>
<li>Starting a C++ Plugin only project in Editor/Game Launcher causes a crash. </li>
<li>Drag and dropping brushes or entities with children into another layer crashes the Editor. </li>
<li>Turning on the “Ambient” light option for the Point Light entity component triggers asserts and sometimes causes crashes.</li>
</ul>
<p>If you are interested in learning more about CryEngine 5.6 in general, be sure to watch the <a href="https://www.youtube.com/watch?v=svUmMWYylRY">video</a> below.&nbsp; The update is available in the CryEngine launcher.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/svUmMWYylRY?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/CryEngine" rel="tag">CryEngine</a></span> </p>
<hr>
</div>


https://www.sickgaming.net/blog/2019/10/...-released/
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