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GLFW 3.3 Released

#1
GLFW 3.3 Released

<div><p>GLFW just saw release 3.3, the first release for this graphics framework in over 2 years.&nbsp; GLFW is a companion framework to graphics libraries like OpenGL and Vulkan, providing the missing features like window management and input handling in a cross platform and open source manner.</p>
<p>Details of the 3.3 release:</p>
<blockquote>
<p>It adds gamepad input via SDL_GameControllerDB, support for Vulkan on macOS via MoltenVK, better handling of high-DPI and scaling, changing attributes of existing windows, raw mouse motion input, explicit support for joystick hats/dpads, user attention requests, transparent windows and framebuffers (where possible), query for monitor work area, more run-time configuration, various other features as well as fixes for a large number of bugs.</p>
</blockquote>
<p>You can download GLFW <a href="https://www.glfw.org/download.html">here</a>.&nbsp; GLFW is an open source libpng licensed project that is hosted on GitHub <a href="https://github.com/glfw/glfw">available here</a>.&nbsp; GLFW isn’t the only framework or library providing this kind of functionality.&nbsp; If GLFW isn’t right for you, check out the alternatives <a href="https://www.khronos.org/opengl/wiki/Related_toolkits_and_APIs">available here</a>.</p>
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